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| FVector::FReal | UE::AI::Cross2D (const FVector &A, const FVector &B) |
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| FVector2D::FReal | UE::AI::Cross2D (const FVector2D &A, const FVector2D &B) |
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| FVector::FReal | UE::AI::TriArea2D (const FVector &A, const FVector &B, const FVector &C) |
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| FVector2D::FReal | UE::AI::TriArea2D (const FVector2D &A, const FVector2D &B, const FVector2D &C) |
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| FVector2D::FReal | UE::AI::ProjectPointOnSegment2D (const FVector Point, const FVector Start, const FVector End) |
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| FVector::FReal | UE::AI::ProjectPointOnLine2D (const FVector Point, const FVector Start, const FVector End) |
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| FVector::FReal | UE::AI::SignedDistancePointLine2D (const FVector Point, const FVector Start, const FVector End) |
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| bool | UE::AI::IntersectLineLine2D (const FVector &StartA, const FVector &EndA, const FVector &StartB, const FVector &EndB, FVector2D::FReal &OutTA, FVector2D::FReal &OutTB) |
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| bool | UE::AI::IntersectSegmentPoly2D (const FVector &Start, const FVector &End, TConstArrayView< FVector > Poly, FVector2D::FReal &OutTMin, FVector2D::FReal &OutTMax, int32 &OutSegMin, int32 &OutSegMax) |
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| FVector | UE::AI::Bilinear (const FVector2D UV, const FVector VertexA, const FVector VertexB, const FVector VertexC, const FVector VertexD) |
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| FVector2D | UE::AI::InvBilinear2D (const FVector Point, const FVector VertexA, const FVector VertexB, const FVector VertexC, const FVector VertexD) |
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| FVector2D | UE::AI::InvBilinear2DClamped (const FVector Point, const FVector VertexA, const FVector VertexB, const FVector VertexC, const FVector VertexD) |
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