![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "GeometryCollection/GeometryCollectionActor.h"#include "Chaos/ChaosSolverActor.h"#include "Chaos/Utilities.h"#include "Chaos/Plane.h"#include "Chaos/Box.h"#include "Chaos/Sphere.h"#include "Chaos/PerParticleGravity.h"#include "Chaos/ImplicitObject.h"#include "Engine/SkeletalMesh.h"#include "Engine/World.h"#include "GeometryCollection/GeometryCollectionAlgo.h"#include "GeometryCollection/GeometryCollectionComponent.h"#include "GeometryCollection/GeometryCollectionObject.h"#include "GeometryCollection/GeometryCollectionUtility.h"#include "Math/Box.h"#include "Physics/Experimental/PhysScene_Chaos.h"#include "Physics/PhysicsInterfaceCore.h"#include "PhysicsSolver.h"#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h"Functions | |
| DEFINE_LOG_CATEGORY_STATIC (AGeometryCollectionActorLogging, Log, All) | |
| const Chaos::FPhysicsSolver * | GetSolver (const AGeometryCollectionActor &GeomCollectionActor) |
| bool | LowLevelRaycastImp (const Chaos::FVec3 &Start, const Chaos::FVec3 &Dir, float DeltaMag, const AGeometryCollectionActor &GeomCollectionActor, FHitResult &OutHit) |
| DEFINE_LOG_CATEGORY_STATIC | ( | AGeometryCollectionActorLogging | , |
| Log | , | ||
| All | |||
| ) |
| const Chaos::FPhysicsSolver * GetSolver | ( | const AGeometryCollectionActor & | GeomCollectionActor | ) |
| bool LowLevelRaycastImp | ( | const Chaos::FVec3 & | Start, |
| const Chaos::FVec3 & | Dir, | ||
| float | DeltaMag, | ||
| const AGeometryCollectionActor & | GeomCollectionActor, | ||
| FHitResult & | OutHit | ||
| ) |