@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FORCEINLINE Chaos::FChaosArchive & operator<<(Chaos::FChaosArchive &Ar, FGeometryCollection &Value)
Definition GeometryCollection.h:419
void Init()
Definition LockFreeList.h:4
Definition ChaosArchive.h:167
virtual void Serialize(void *V, int64 Length) override
Definition ArchiveProxy.h:97
Definition GeometryCollectionConvexPropertiesInterface.h:12
Definition GeometryCollectionProximityPropertiesInterface.h:12
Definition GeometryCollection.h:32
static CHAOS_API const FName MaterialIndexAttribute
Definition GeometryCollection.h:122
static CHAOS_API const FName BreakingGroup
Definition GeometryCollection.h:102
CHAOS_API TArray< TArray< int32 > > ConnectionGraph()
Definition GeometryCollection.cpp:2127
CHAOS_API void UpdateFaceGroupElements()
Definition GeometryCollection.cpp:985
CHAOS_API void UpdateVerticesGroupElements()
Definition GeometryCollection.cpp:917
constexpr int32 GetLatestVersionNumber() const
Definition GeometryCollection.h:405
static CHAOS_API const FName TransformToGeometryIndexAttribute
Definition GeometryCollection.h:111
static CHAOS_API const FName VertexNormalAttribute
Definition GeometryCollection.h:125
CHAOS_API ~FGeometryCollection()
TManagedArray< bool > Internal
Definition GeometryCollection.h:347
static CHAOS_API const FName FaceIndicesAttribute
Definition GeometryCollection.h:120
CHAOS_API void WriteDataToHeaderFile(const FString &Name, const FString &Path)
Definition GeometryCollection.cpp:1786
static CHAOS_API const FName OuterRadiusAttribute
Definition GeometryCollection.h:117
CHAOS_API void UpdateGeometryVisibility(const TArray< int32 > &NodeList, bool VisibilityState)
Definition GeometryCollection.cpp:1029
static CHAOS_API const FName VertexTangentVAttribute
Definition GeometryCollection.h:127
TManagedArray< int32 > VertexCount
Definition GeometryCollection.h:355
static CHAOS_API const FName VertexPositionAttribute
Definition GeometryCollection.h:124
virtual CHAOS_API void Reset() override
Definition GeometryCollection.cpp:760
static CHAOS_API const FName FacesGroup
Definition GeometryCollection.h:100
TManagedArray< int32 > SimulationType
Definition GeometryCollection.h:307
FORCEINLINE bool IsClustered(int32 Element) const
Definition GeometryCollection.h:273
CHAOS_API int32 AppendGeometry(const FGeometryCollection &GeometryCollection, int32 MaterialIDOffset=0, bool ReindexAllMaterials=true, const FTransform &TransformRoot=FTransform::Identity)
Definition GeometryCollection.cpp:227
static CHAOS_API const FName VertexCountAttribute
Definition GeometryCollection.h:115
CHAOS_API TArray< int32 > TransformSelectionToGeometryIndices(const TArray< int32 > &Transforms)
Definition GeometryCollection.cpp:2225
virtual void MatchOptionalDefaultAttributes(const FManagedArrayCollection &InCollection) override
Definition GeometryCollection.h:368
TManagedArray< int32 > FaceStart
Definition GeometryCollection.h:356
static CHAOS_API const FName StatusFlagsAttribute
Definition GeometryCollection.h:107
CHAOS_API bool SetNumUVLayers(int32 NumLayers)
Definition GeometryCollection.cpp:1635
static CHAOS_API FGeometryCollection * NewGeometryCollection(const TArray< float > &RawVertexArray, const TArray< int32 > &RawIndicesArray, bool ReverseVertexOrder=true, FGeometryCollectionDefaults InDefaults=FGeometryCollectionDefaults())
Definition GeometryCollection.cpp:1662
TManagedArray< FLinearColor > Color
Definition GeometryCollection.h:336
static CHAOS_API const FName VertexStartAttribute
Definition GeometryCollection.h:114
CHAOS_API void RemoveGeometryElements(const TArray< int32 > &SortedGeometryIndicesToDelete)
Definition GeometryCollection.cpp:665
TManagedArray< FVector3f > TangentV
Definition GeometryCollection.h:338
static CHAOS_API const FName InnerRadiusAttribute
Definition GeometryCollection.h:116
CHAOS_API TArray< FGeometryCollectionSection > BuildMeshSections(const TArray< FIntVector > &Indices, const TArray< int32 > &BaseMeshOriginalIndicesIndex, TArray< FIntVector > &RetIndices) const
Definition GeometryCollection.cpp:599
TManagedArray< FVector3f > TangentU
Definition GeometryCollection.h:337
ESimulationTypes
Definition GeometryCollection.h:131
@ FST_Max
Definition GeometryCollection.h:136
@ FST_Rigid
Definition GeometryCollection.h:133
@ FST_Clustered
Definition GeometryCollection.h:134
@ FST_None
Definition GeometryCollection.h:132
static CHAOS_API const FName SimulatableParticlesAttribute
Definition GeometryCollection.h:105
TManagedArray< int32 > VertexStart
Definition GeometryCollection.h:354
FORCEINLINE bool IsGeometry(int32 Element) const
Definition GeometryCollection.h:272
CHAOS_API void ReindexMaterials()
Definition GeometryCollection.cpp:494
TManagedArray< FIntVector > Indices
Definition GeometryCollection.h:343
static CHAOS_API const FName BoneColorAttribute
Definition GeometryCollection.h:110
CHAOS_API bool AppendEmbeddedInstance(int32 InExemplarIndex, int32 InParentIndex, const FTransform &InTransform=FTransform::Identity)
Definition GeometryCollection.cpp:448
virtual CHAOS_API void RemoveElements(const FName &Group, const TArray< int32 > &SortedDeletionList, FProcessingParameters Params=FProcessingParameters()) override
Definition GeometryCollection.cpp:606
FGeometryCollection & operator=(const FGeometryCollection &)=delete
CHAOS_API void UpdateBoundingBox()
Definition GeometryCollection.cpp:1059
static CHAOS_API const FName TransformIndexAttribute
Definition GeometryCollection.h:113
CHAOS_API void WriteDataToOBJFile(const FString &Name, const FString &Path, const bool WriteTopology=true, const bool WriteAuxStructures=true)
Definition GeometryCollection.cpp:1887
TManagedArray< int32 > TransformToGeometryIndex
Definition GeometryCollection.h:306
static CHAOS_API const FName SimulationTypeAttribute
Definition GeometryCollection.h:106
TManagedArray< int32 > MaterialID
Definition GeometryCollection.h:346
FGeometryCollection & operator=(FGeometryCollection &&)=default
static CHAOS_API const FName GeometryGroup
Definition GeometryCollection.h:101
TManagedArray< FGeometryCollectionSection > Sections
Definition GeometryCollection.h:360
TManagedArray< int32 > MaterialIndex
Definition GeometryCollection.h:345
CHAOS_API void Construct()
Definition GeometryCollection.cpp:127
static CHAOS_API const FName MaterialGroup
Definition GeometryCollection.h:103
CHAOS_API void ReorderTransformElements(const TArray< int32 > &NewOrder)
Definition GeometryCollection.cpp:788
static CHAOS_API void DefineGeometrySchema(FManagedArrayCollection &)
Definition GeometryCollection.cpp:82
TManagedArray< FVector3f > Vertex
Definition GeometryCollection.h:313
MANAGED_ARRAY_COLLECTION_INTERNAL(FGeometryCollection)
CHAOS_API void Empty()
Definition GeometryCollection.cpp:749
TManagedArray< int32 > InitialDynamicState
Definition GeometryCollection.h:309
CHAOS_API void ReindexExemplarIndices(TArray< int32 > &SortedRemovedIndices)
Definition GeometryCollection.cpp:468
CHAOS_API void UpdateOldAttributeNames()
Definition GeometryCollection.cpp:2161
FGeometryCollection(FGeometryCollection &&)=default
static CHAOS_API const FName FaceVisibleAttribute
Definition GeometryCollection.h:121
CHAOS_API bool HasVisibleGeometry() const
Definition GeometryCollection.cpp:1043
const FVector2f & GetUV(int32 VertexIndex, int32 UVLayer) const
Definition GeometryCollection.h:323
CHAOS_API bool HasContiguousFaces() const
Definition GeometryCollection.cpp:1551
static CHAOS_API const FName BoundingBoxAttribute
Definition GeometryCollection.h:112
FORCEINLINE bool HasFlags(int32 Element, int32 InFlags) const
Definition GeometryCollection.h:278
CHAOS_API bool HasContiguousRenderFaces() const
Definition GeometryCollection.cpp:1602
virtual CHAOS_API void InitializeInterfaces()
Definition GeometryCollection.cpp:766
TManagedArray< int32 > StatusFlags
Definition GeometryCollection.h:308
static CHAOS_API const FName MaterialIDAttribute
Definition GeometryCollection.h:123
FORCEINLINE bool IsTransform(int32 Element) const
Definition GeometryCollection.h:275
TManagedArray< FBox > BoundingBox
Definition GeometryCollection.h:351
static CHAOS_API const FName ExternalCollisionsAttribute
Definition GeometryCollection.h:108
TManagedArray< int32 > TransformIndex
Definition GeometryCollection.h:350
FORCEINLINE bool IsRigid(int32 Element) const
Definition GeometryCollection.h:274
static CHAOS_API const FName ColorAttribute
Definition GeometryCollection.h:109
static CHAOS_API const FName FaceStartAttribute
Definition GeometryCollection.h:118
virtual CHAOS_API void ReorderElements(FName Group, const TArray< int32 > &NewOrder) override
Definition GeometryCollection.cpp:772
FORCEINLINE void SetFlags(int32 Element, int32 InFlags)
Definition GeometryCollection.h:276
ENodeFlags
Definition GeometryCollection.h:140
@ FS_RemoveOnFracture
Definition GeometryCollection.h:145
@ FS_IgnoreCollisionInParentCluster
Definition GeometryCollection.h:147
@ FS_None
Definition GeometryCollection.h:142
CHAOS_API void ReorderGeometryElements(const TArray< int32 > &NewOrder)
Definition GeometryCollection.cpp:848
TManagedArray< bool > Visible
Definition GeometryCollection.h:344
virtual CHAOS_API void SetDefaults(FName Group, uint32 StartSize, uint32 NumElements) override
Definition GeometryCollection.cpp:174
static CHAOS_API const FName VertexTangentUAttribute
Definition GeometryCollection.h:126
TManagedArray< int32 > FaceCount
Definition GeometryCollection.h:357
TManagedArray< int32 > BoneMap
Definition GeometryCollection.h:340
TManagedArray< FVector3f > Normal
Definition GeometryCollection.h:339
TManagedArray< FVector2f > * FindUVLayer(int32 UVLayer)
Definition GeometryCollection.h:327
TManagedArray< float > OuterRadius
Definition GeometryCollection.h:353
CHAOS_API bool HasContiguousVertices() const
Definition GeometryCollection.cpp:1494
static CHAOS_API bool AreCollisionParticlesEnabled()
Definition GeometryCollection.cpp:65
static CHAOS_API const FName VerticesGroup
Definition GeometryCollection.h:99
CHAOS_API FBoxSphereBounds GetBoundingBox() const
Definition GeometryCollection.cpp:1105
CHAOS_API bool BuildVertexToGeometryMapping(bool InSaved=false)
Definition GeometryCollection.cpp:891
FTransformCollection Super
Definition GeometryCollection.h:35
CHAOS_API void AppendCollection(const FGeometryCollection &InCollection)
Definition GeometryCollection.cpp:221
static CHAOS_API const FName VertexBoneMapAttribute
Definition GeometryCollection.h:128
FGeometryCollectionDefaults Defaults
Definition GeometryCollection.h:302
TManagedArray< float > InnerRadius
Definition GeometryCollection.h:352
FVector2f & ModifyUV(int32 VertexIndex, int32 UVLayer)
Definition GeometryCollection.h:319
const TManagedArray< FVector2f > * FindUVLayer(int32 UVLayer) const
Definition GeometryCollection.h:331
CHAOS_API int32 NumUVLayers() const
Definition GeometryCollection.cpp:1630
static CHAOS_API const FName FaceCountAttribute
Definition GeometryCollection.h:119
CHAOS_API bool BuildFaceToGeometryMapping(bool InSaved=false)
Definition GeometryCollection.cpp:959
FGeometryCollection(FGeometryCollection &)=delete
FORCEINLINE void ClearFlags(int32 Element, int32 InFlags)
Definition GeometryCollection.h:277
TManagedArray< int32 > ExemplarIndex
Definition GeometryCollection.h:310
Definition NameTypes.h:617
Definition ManagedArray.h:1099
Definition SkeletalMeshComponent.h:307
TManagedArray< FVector2f > & ModifyUVLayer(FManagedArrayCollection &Collection, int32 UVLayer)
Definition CollectionUVFacade.h:43
const TManagedArray< FVector2f > & GetUVLayer(const FManagedArrayCollection &Collection, int32 UVLayer)
Definition CollectionUVFacade.h:38
const TManagedArray< FVector2f > * FindUVLayer(const FManagedArrayCollection &Collection, int32 UVLayer)
Definition CollectionUVFacade.h:30
void MatchUVLayerCount(FManagedArrayCollection &ToCollection, const FManagedArrayCollection &FromCollection)
Definition CollectionUVFacade.h:119
Definition CollectionBoundsFacade.cpp:13
Definition GeometryCollection.h:22
FLinearColor DefaultVertexColor
Definition GeometryCollection.h:23
static CORE_API const FLinearColor White
Definition Color.h:456
Definition ManagedArrayCollection.h:56
CHAOS_API int32 NumElements(FName Group) const
Definition ManagedArrayCollection.cpp:236
Definition BoxSphereBounds.h:25