Go to the source code of this file.
|
| enum class | Chaos::EParticleType : uint8 {
Chaos::Static
, Chaos::Kinematic
, Chaos::Rigid
, Chaos::Clustered
,
Chaos::StaticMesh
, Chaos::SkeletalMesh
, Chaos::GeometryCollection
, Chaos::Unknown
} |
| |
| enum class | Chaos::EGeometryParticlesSimType { Chaos::RigidBodySim
, Chaos::Other
} |
| |
| enum class | Chaos::ESyncState : uint8 { Chaos::InSync
, Chaos::HardDesync
} |
| |
| enum class | Chaos::EInternalClusterType : uint8 { Chaos::None
, Chaos::KinematicOrStatic
, Chaos::Dynamic
, Chaos::ClusterUnion
} |
| |
| enum class | Chaos::EGeometryParticleListMask {
Chaos::None = 0
, Chaos::StaticParticles = 1 << 0
, Chaos::StaticDisabledParticles = 1 << 1
, Chaos::KinematicParticles = 1 << 2
,
Chaos::KinematicDisabledParticles = 1 << 3
, Chaos::DynamicDisabledParticles = 1 << 4
, Chaos::DynamicParticles = 1 << 5
, Chaos::DynamicKinematicParticles = 1 << 6
,
Chaos::ClusteredParticles = 1 << 7
, Chaos::GeometryCollectionParticles = 1 << 8
, Chaos::StaticGeometryCollectionArray = 1 << 9
, Chaos::KinematicGeometryCollectionArray = 1 << 10
,
Chaos::SleepingGeometryCollectionArray = 1 << 11
, Chaos::DynamicGeometryCollectionArray = 1 << 12
, Chaos::ActiveParticlesMapArray = 1 << 13
, Chaos::TransientDirtyMapArray = 1 << 14
,
Chaos::MovingKinematicsMapArray = 1 << 15
, Chaos::StaticClusteredMapArray = 1 << 16
, Chaos::KinematicClusteredMapArray = 1 << 18
, Chaos::DynamicClusteredMapArray = 1 << 19
,
Chaos::ResimActiveParticlesMapArray = 1 << 20
, Chaos::ResimDynamicParticles = 1 << 21
, Chaos::ResimDynamicKinematicParticles = 1 << 22
, Chaos::ResimStaticParticles = 1 << 23
,
Chaos::ResimKinematicParticles = 1 << 24
} |
| |