UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GizmoElementSphere.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
BaseGizmos/GizmoElementBase.h
"
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#include "
InputState.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "GizmoElementSphere.generated.h"
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UCLASS
(
Transient
, MinimalAPI)
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class
UGizmoElementSphere
:
public
UGizmoElementBase
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{
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GENERATED_BODY
()
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public
:
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//~ Begin UGizmoElementBase Interface.
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INTERACTIVETOOLSFRAMEWORK_API
virtual
void
Render
(
IToolsContextRenderAPI
*
RenderAPI
,
const
FRenderTraversalState
&
RenderState
)
override
;
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INTERACTIVETOOLSFRAMEWORK_API
virtual
FInputRayHit
LineTrace(
const
UGizmoViewContext
*
ViewContext
,
const
FLineTraceTraversalState
&
LineTraceState
,
const
FVector
& RayOrigin,
const
FVector
& RayDirection,
FLineTraceOutput
&
OutLineTraceOutput
)
override
;
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//~ End UGizmoElementBase Interface.
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// Location of center of sphere
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INTERACTIVETOOLSFRAMEWORK_API
virtual
void
SetCenter(
const
FVector
&
InCenter
);
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INTERACTIVETOOLSFRAMEWORK_API
virtual
FVector
GetCenter()
const
;
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// Sphere radius.
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INTERACTIVETOOLSFRAMEWORK_API
virtual
void
SetRadius(
float
InRadius
);
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INTERACTIVETOOLSFRAMEWORK_API
virtual
float
GetRadius()
const
;
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// Number of sides for tessellating sphere.
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INTERACTIVETOOLSFRAMEWORK_API
virtual
void
SetNumSides(
int32
InNumSides
);
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INTERACTIVETOOLSFRAMEWORK_API
virtual
int32
GetNumSides()
const
;
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protected
:
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// Location of center of sphere
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UPROPERTY
()
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FVector
Center
=
FVector
::ZeroVector;
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// Sphere radius.
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UPROPERTY
()
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float
Radius = 0.5f;
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// Number of sides for tessellating sphere.
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UPROPERTY
()
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int32
NumSides = 32;
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};
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CoreMinimal.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EPackageAutoSaveType::Transient
@ Transient
GizmoElementBase.h
InputState.h
ELevelInstancePivotType::Center
@ Center
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
EOpenGLFormatCapabilities::Render
@ Render
EBulkReregister::RenderState
@ RenderState
IToolsContextRenderAPI
Definition
ToolContextInterfaces.h:427
UGizmoElementBase
Definition
GizmoElementBase.h:26
UGizmoElementSphere
Definition
GizmoElementSphere.h:18
UGizmoViewContext
Definition
GizmoViewContext.h:20
FInputRayHit
Definition
InputState.h:52
UE::Math::TVector< double >
UGizmoElementBase::FLineTraceOutput
Definition
GizmoElementBase.h:125
UGizmoElementBase::FLineTraceTraversalState
Definition
GizmoElementBase.h:96
UGizmoElementBase::FRenderTraversalState
Definition
GizmoElementBase.h:52
Engine
Source
Runtime
InteractiveToolsFramework
Public
BaseGizmos
GizmoElementSphere.h
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