UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GizmoElementTriangleList.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "InputState.h"
9#include "GizmoElementTriangleList.generated.h"
10
16UCLASS(Transient, MinimalAPI)
18{
20
21public:
22
23 //~ Begin UGizmoElementBase Interface.
26 //~ End UGizmoElementBase Interface.
27
28 // The vertices of the triangle list, each tuple of 3 forming a triangle
30 INTERACTIVETOOLSFRAMEWORK_API virtual const TArray<FVector>& GetVertices() const;
31
32 // Base location the triangles
33 INTERACTIVETOOLSFRAMEWORK_API virtual void SetBase(FVector InBase);
34 INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetBase() const;
35
36 // Up direction
37 INTERACTIVETOOLSFRAMEWORK_API virtual void SetUpDirection(const FVector& InUpDirection);
38 INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetUpDirection() const;
39
40 // Side direction
41 INTERACTIVETOOLSFRAMEWORK_API virtual void SetSideDirection(const FVector& InSideDirection);
42 INTERACTIVETOOLSFRAMEWORK_API virtual FVector GetSideDirection() const;
43
44protected:
45
46 void ComputeProjectedVertices(const FTransform& InLocalToWorldTransform, bool bIncludeBase);
47
48 static bool Intersect(const FRay& Ray, const FVector& A, const FVector& B, const FVector& C, double Tolerance, double& Distance);
49
50 // The vertices of the triangle list, each tuple of 3 forming a triangle
51 UPROPERTY()
52 TArray<FVector> Vertices;
53
54 // Base location the triangles
55 UPROPERTY()
56 FVector Base = FVector::ZeroVector;
57
58 // Up direction
59 UPROPERTY()
60 FVector UpDirection = FVector(0.0f, 0.0f, 1.0f);
61
62 // Side direction
63 UPROPERTY()
64 FVector SideDirection = FVector(0.0f, 1.0f, 0.0f);
65
66 TArray<FVector> ProjectedVertices;
67};
68
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ToolContextInterfaces.h:427
Definition ArrayView.h:139
Definition Array.h:670
Definition GizmoElementBase.h:26
Definition GizmoElementTriangleList.h:18
Definition GizmoViewContext.h:20
Definition InputState.h:52
Definition GizmoElementBase.h:125
Definition GizmoElementBase.h:96
Definition GizmoElementBase.h:52