UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void AddHairDeepShadowRasterPass(FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo *ViewInfo, const FHairStrandsMacroGroupData::TPrimitiveInfos &PrimitiveSceneInfos, const EHairStrandsRasterPassType ShadowPassType, const FIntPoint &ViewportRect, const FVector4f &HairRenderInfo, const uint32 HairRenderInfoBits, const FVector3f &LightDirection, FHairDeepShadowRasterPassParameters *PassParameters, FInstanceCullingManager &InstanceCullingManager)
Definition HairStrandsRasterCommon.cpp:375
EHairStrandsRasterPassType
Definition HairStrandsRasterCommon.h:19
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_REF(StructType, MemberName)
Definition ShaderParameterMacros.h:1909
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define RENDER_TARGET_BINDING_SLOTS()
Definition ShaderParameterMacros.h:1955
#define SHADER_PARAMETER_RDG_UNIFORM_BUFFER(StructType, MemberName)
Definition ShaderParameterMacros.h:1823
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
Definition InstanceCullingManager.h:45
Definition RenderGraphBuilder.h:49
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Hair macro group infos.
Definition HairStrandsData.h:296