UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HairStrandsRasterCommon.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 HairRendering.h: Hair rendering implementation.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "RendererInterface.h"
13#include "SceneView.h"
14
15class FViewInfo;
17
23
24// ////////////////////////////////////////////////////////////////
25// Deep shadow raster pass
26
28 SHADER_PARAMETER(uint32, AtlasSlotIndex)
33
40
42 FRDGBuilder& GraphBuilder,
43 const FScene* Scene,
44 const FViewInfo* ViewInfo,
45 const FHairStrandsMacroGroupData::TPrimitiveInfos& PrimitiveSceneInfos,
47 const FIntPoint& ViewportRect,
50 const FVector3f& LightDirection,
52 FInstanceCullingManager& InstanceCullingManager);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void AddHairDeepShadowRasterPass(FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo *ViewInfo, const FHairStrandsMacroGroupData::TPrimitiveInfos &PrimitiveSceneInfos, const EHairStrandsRasterPassType ShadowPassType, const FIntPoint &ViewportRect, const FVector4f &HairRenderInfo, const uint32 HairRenderInfoBits, const FVector3f &LightDirection, FHairDeepShadowRasterPassParameters *PassParameters, FInstanceCullingManager &InstanceCullingManager)
Definition HairStrandsRasterCommon.cpp:375
EHairStrandsRasterPassType
Definition HairStrandsRasterCommon.h:19
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_REF(StructType, MemberName)
Definition ShaderParameterMacros.h:1909
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define RENDER_TARGET_BINDING_SLOTS()
Definition ShaderParameterMacros.h:1955
#define SHADER_PARAMETER_RDG_UNIFORM_BUFFER(StructType, MemberName)
Definition ShaderParameterMacros.h:1823
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition InstanceCullingManager.h:45
Definition RenderGraphBuilder.h:49
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Hair macro group infos.
Definition HairStrandsData.h:296
Definition IntPoint.h:25