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| void | AddHairDeepShadowRasterPass (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo *ViewInfo, const FHairStrandsMacroGroupData::TPrimitiveInfos &PrimitiveSceneInfos, const EHairStrandsRasterPassType ShadowPassType, const FIntPoint &ViewportRect, const FVector4f &HairRenderInfo, const uint32 HairRenderInfoBits, const FVector3f &LightDirection, FHairDeepShadowRasterPassParameters *PassParameters, FInstanceCullingManager &InstanceCullingManager) |
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◆ EHairStrandsRasterPassType
| Enumerator |
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| FrontDepth | |
| DeepOpacityMap | |
◆ AddHairDeepShadowRasterPass()
| void AddHairDeepShadowRasterPass |
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FRDGBuilder & |
GraphBuilder, |
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const FScene * |
Scene, |
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const FViewInfo * |
ViewInfo, |
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const FHairStrandsMacroGroupData::TPrimitiveInfos & |
PrimitiveSceneInfos, |
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const EHairStrandsRasterPassType |
ShadowPassType, |
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const FIntPoint & |
ViewportRect, |
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const FVector4f & |
HairRenderInfo, |
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const uint32 |
HairRenderInfoBits, |
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const FVector3f & |
LightDirection, |
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FHairDeepShadowRasterPassParameters * |
PassParameters, |
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FInstanceCullingManager & |
InstanceCullingManager |
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