11#include "ImageSequenceProtocol.generated.h"
50 virtual int32 GetCompressionQuality()
const {
return 0; }
70 UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category=
ImageSettings, meta=(ClampMin=1, ClampMax=100))
76 CompressionQuality = 100;
EHDRCaptureGamut
Definition CompositionGraphCaptureProtocol.h:20
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EImageFormat
Definition IImageWrapper.h:27
EImageCompressionQuality
Definition IImageWrapper.h:113
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
Definition ImageWriteQueue.h:27
Definition ImageWriteQueue.Build.cs:6
Definition EnumAsByte.h:22
Definition UnrealString.h.inl:34
Definition ImageSequenceProtocol.h:64
virtual int32 GetCompressionQuality() const override
Definition ImageSequenceProtocol.h:81
Definition FrameGrabberProtocol.h:15
Definition ImageSequenceProtocol.h:18
virtual MOVIESCENECAPTURE_API void FinalizeImpl() override
Definition ImageSequenceProtocol.cpp:80
EImageFormat Format
Definition ImageSequenceProtocol.h:45
virtual MOVIESCENECAPTURE_API bool SetupImpl() override
Definition ImageSequenceProtocol.cpp:62
virtual MOVIESCENECAPTURE_API void AddFormatMappingsImpl(TMap< FString, FStringFormatArg > &FormatMappings) const override
Definition ImageSequenceProtocol.cpp:157
Definition FrameGrabber.h:95
Definition MovieSceneCaptureProtocolBase.h:310
Definition MovieSceneCaptureSettings.h:31