UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IndexedMeshToDynamicMesh.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9
10namespace UE {
11namespace Conversion {
12
13using namespace UE::Geometry;
14
22 const FStaticMeshVertexBuffers& VertexData,
23 const FRawStaticIndexBuffer& IndexData,
24 const FStaticMeshSectionArray& SectionData,
26 bool bAttemptToWeldSeams = false );
27
28
29
30
31} // end namespace Conversion
32} // end namespace UE
33
34
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition RawIndexBuffer.h:130
Definition StaticMeshResources.h:404
Definition DynamicMesh3.h:108
bool MESHCONVERSIONENGINETYPES_API RenderBuffersToDynamicMesh(const FStaticMeshVertexBuffers &VertexData, const FRawStaticIndexBuffer &IndexData, const FStaticMeshSectionArray &SectionData, FDynamicMesh3 &MeshOut, bool bAttemptToWeldSeams=false)
Definition IndexedMeshToDynamicMesh.cpp:11
Definition ParametricSurfaceData.h:18
Definition AdvancedWidgetsModule.cpp:13
Definition StaticMeshResources.h:320