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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "GameFramework/InputDeviceSubsystem.h"#include "GameFramework/InputDeviceProperties.h"#include "Framework/Application/IInputProcessor.h"#include "Framework/Application/SlateApplication.h"#include "Misc/App.h"#include "Engine/Engine.h"Classes | |
| class | FInputDeviceSubsystemProcessor |
Functions | |
| DEFINE_LOG_CATEGORY (LogInputDeviceProperties) | |
| uint32 | GetTypeHash (const FActiveDeviceProperty &InProp) |
| bool | operator== (const FActiveDeviceProperty &ActiveProp, const FInputDevicePropertyHandle &Handle) |
| bool | operator!= (const FActiveDeviceProperty &ActiveProp, const FInputDevicePropertyHandle &Handle) |
| DEFINE_LOG_CATEGORY | ( | LogInputDeviceProperties | ) |
| uint32 GetTypeHash | ( | const FActiveDeviceProperty & | InProp | ) |
Active properties can just use the hash of their FInputDevicePropertyHandle for a fast and unique lookup
| bool operator!= | ( | const FActiveDeviceProperty & | ActiveProp, |
| const FInputDevicePropertyHandle & | Handle | ||
| ) |
| bool operator== | ( | const FActiveDeviceProperty & | ActiveProp, |
| const FInputDevicePropertyHandle & | Handle | ||
| ) |