UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InputDeviceSubsystem.cpp File Reference

Classes

class  FInputDeviceSubsystemProcessor
 

Functions

 DEFINE_LOG_CATEGORY (LogInputDeviceProperties)
 
uint32 GetTypeHash (const FActiveDeviceProperty &InProp)
 
bool operator== (const FActiveDeviceProperty &ActiveProp, const FInputDevicePropertyHandle &Handle)
 
bool operator!= (const FActiveDeviceProperty &ActiveProp, const FInputDevicePropertyHandle &Handle)
 

Function Documentation

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogInputDeviceProperties  )

◆ GetTypeHash()

uint32 GetTypeHash ( const FActiveDeviceProperty InProp)

Active properties can just use the hash of their FInputDevicePropertyHandle for a fast and unique lookup

◆ operator!=()

bool operator!= ( const FActiveDeviceProperty ActiveProp,
const FInputDevicePropertyHandle Handle 
)

◆ operator==()

bool operator== ( const FActiveDeviceProperty ActiveProp,
const FInputDevicePropertyHandle Handle 
)