UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InstancedSkinnedMeshSceneProxyDesc.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8class UInstancedSkinnedMeshComponent;
9
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition PrimitiveSceneProxy.h:296
Definition SkeletalRenderPublic.h:85
Definition SkeletalMeshRenderData.h:17
Definition SharedPointer.h:692
Type
Definition RHIFeatureLevel.h:20
Definition InstancedSkinnedMeshSceneProxyDesc.h:11
static ENGINE_API FSkeletalMeshObject * CreateMeshObject(const FInstancedSkinnedMeshSceneProxyDesc &Desc, FSkeletalMeshRenderData *InRenderData, ERHIFeatureLevel::Type InFeatureLevel)
Definition InstancedSkinnedMeshSceneProxyDesc.cpp:10
TSharedPtr< FInstanceDataSceneProxy, ESPMode::ThreadSafe > InstanceDataSceneProxy
Definition InstancedSkinnedMeshSceneProxyDesc.h:20
int32 InstanceMinDrawDistance
Definition InstancedSkinnedMeshSceneProxyDesc.h:26
int32 InstanceEndCullDistance
Definition InstancedSkinnedMeshSceneProxyDesc.h:28
int32 InstanceStartCullDistance
Definition InstancedSkinnedMeshSceneProxyDesc.h:27
float AnimationMinScreenSize
Definition InstancedSkinnedMeshSceneProxyDesc.h:25
static ENGINE_API FPrimitiveSceneProxy * CreateSceneProxy(const FInstancedSkinnedMeshSceneProxyDesc &Desc, bool bHideSkin, bool bShouldNaniteSkin, bool bIsEnabled, int32 MinLODIndex)
Definition InstancedSkinnedMeshSceneProxyDesc.cpp:25
TObjectPtr< class UTransformProviderData > TransformProvider
Definition InstancedSkinnedMeshSceneProxyDesc.h:22
ENGINE_API void InitializeFromInstancedSkinnedMeshComponent(const UInstancedSkinnedMeshComponent *InComponent)
Definition InstancedSkinnedMeshSceneProxyDesc.cpp:82
Definition SkinnedMeshSceneProxyDesc.h:21
Definition ObjectPtr.h:488