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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "AnimationAsset.h"#include "Animation/TransformProviderData.h"#include "Experimental/Containers/RobinHoodHashTable.h"#include "HLOD/HLODBatchingPolicy.h"#include "Interfaces/Interface_AsyncCompilation.h"#include "IO/IoHash.h"#include "Logging/LogMacros.h"#include "RenderCommandFence.h"#include "SkinningDefinitions.h"#include "UObject/ObjectPtr.h"#include "UObject/WeakObjectPtr.h"#include "AnimBank.generated.h"Go to the source code of this file.
Classes | |
| struct | FSkinnedAssetMapping |
| struct | FAnimBankEntry |
| struct | FAnimBankData |
| struct | FAnimBankSequence |
| class | UAnimBank |
| struct | FAnimBankItem |
| struct | FSoftAnimBankItem |
| struct | FSkinnedMeshComponentDescriptorBase |
| struct | FSkinnedMeshComponentDescriptor |
| struct | FSoftSkinnedMeshComponentDescriptor |
| struct | FAnimBankDesc |
| struct | FAnimBankRecordHandle |
| struct | FAnimBankRecord |
| struct | FAnimBankDescKeyFuncs |
| class | UAnimBankData |
| class | FAnimBankDataRenderProxy |
Namespaces | |
| namespace | UE |
| namespace | UE::AnimBank |
Typedefs | |
| using | FAnimBankRecordMap = Experimental::TRobinHoodHashMap< FAnimBankDesc, FAnimBankRecord, FAnimBankDescKeyFuncs > |
Functions | |
| ENGINE_API | DECLARE_LOG_CATEGORY_EXTERN (LogAnimBank, Log, All) |
| FArchive & | operator<< (FArchive &Ar, FSkinnedAssetMapping &AssetMapping) |
| FArchive & | operator<< (FArchive &Ar, FAnimBankEntry &BankEntry) |
| FArchive & | operator<< (FArchive &Ar, FAnimBankData &BankData) |
| uint32 | GetTypeHash (const FAnimBankItem &Key) |
| uint32 | GetTypeHash (const TArray< FAnimBankItem > &InBankItems) |
| uint32 | GetTypeHash (const FSoftAnimBankItem &Key) |
| uint32 | GetTypeHash (const TArray< FSoftAnimBankItem > &InBankItems) |
| using FAnimBankRecordMap = Experimental::TRobinHoodHashMap<FAnimBankDesc, FAnimBankRecord, FAnimBankDescKeyFuncs> |
| ENGINE_API DECLARE_LOG_CATEGORY_EXTERN | ( | LogAnimBank | , |
| Log | , | ||
| All | |||
| ) |
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