#include <AnimBank.h>
◆ FRecordId
◆ AssetMapping
◆ CurrentTime
| float FAnimBankRecord::CurrentTime = 0.0f |
◆ Desc
◆ FrameCount
| int32 FAnimBankRecord::FrameCount = 0 |
◆ KeyCount
| uint32 FAnimBankRecord::KeyCount = 0 |
◆ KeyOffset
◆ Playing
| uint8 FAnimBankRecord::Playing |
◆ PositionKeys
◆ PreviousTime
| float FAnimBankRecord::PreviousTime = 0.0f |
◆ RecordId
◆ ReferenceCount
| int32 FAnimBankRecord::ReferenceCount = 0 |
◆ RotationKeys
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h