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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/LODActor.h"#include "HLOD/HLODBatchingPolicy.h"#include "UObject/UObjectIterator.h"#include "Engine/CollisionProfile.h"#include "HLOD/HLODProxyDesc.h"#include "HLOD/HLODSetup.h"#include "Misc/MapErrors.h"#include "Logging/MessageLog.h"#include "Materials/MaterialInterface.h"#include "Misc/UObjectToken.h"#include "Engine/StaticMesh.h"#include "PrimitiveDrawingUtils.h"#include "StaticMeshResources.h"#include "EngineUtils.h"#include "UObject/FrameworkObjectVersion.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "Engine/HLODProxy.h"#include "UObject/Package.h"Macros | |
| #define | LOCTEXT_NAMESPACE "LODActor" |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogHLOD, Log, All) | |
| ENGINE_API TAutoConsoleVariable< FString > | CVarHLODDistanceOverride (TEXT("r.HLOD.DistanceOverride"), "0.0", TEXT("'r.HLOD.DistanceOverride 5000, 10000, 20000' would result in HLOD levels 0, 1 and 2 transitioning at 5000, 1000 and 20000 respectively."), ECVF_Scalability) |
Variables | |
| int32 | GMaximumAllowedHLODLevel = -1 |
| #define LOCTEXT_NAMESPACE "LODActor" |
| ENGINE_API TAutoConsoleVariable< FString > CVarHLODDistanceOverride | ( | TEXT("r.HLOD.DistanceOverride") | , |
| "0.0" | , | ||
| TEXT("'r.HLOD.DistanceOverride 5000, 10000, 20000' would result in HLOD levels 0, 1 and 2 transitioning at 5000, 1000 and 20000 respectively.") | , | ||
| ECVF_Scalability | |||
| ) |
| int32 GMaximumAllowedHLODLevel = -1 |