UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LODActor.cpp File Reference

Macros

#define LOCTEXT_NAMESPACE   "LODActor"
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogHLOD, Log, All)
 
ENGINE_API TAutoConsoleVariable< FString > CVarHLODDistanceOverride (TEXT("r.HLOD.DistanceOverride"), "0.0", TEXT("'r.HLOD.DistanceOverride 5000, 10000, 20000' would result in HLOD levels 0, 1 and 2 transitioning at 5000, 1000 and 20000 respectively."), ECVF_Scalability)
 

Variables

int32 GMaximumAllowedHLODLevel = -1
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "LODActor"

Function Documentation

◆ CVarHLODDistanceOverride()

ENGINE_API TAutoConsoleVariable< FString > CVarHLODDistanceOverride ( TEXT("r.HLOD.DistanceOverride")  ,
"0.0"  ,
TEXT("'r.HLOD.DistanceOverride 5000, 10000, 20000' would result in HLOD levels 0, 1 and 2 transitioning at 5000, 1000 and 20000 respectively." ,
ECVF_Scalability   
)

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogHLOD  ,
Log  ,
All   
)

Variable Documentation

◆ GMaximumAllowedHLODLevel

int32 GMaximumAllowedHLODLevel = -1