44 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category=
Grass, meta = (UIMin = 0, ClampMin = 0, UIMax = 1000, ClampMax = 1000))
47 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category=
Grass, meta = (UIMin = 0, ClampMin = 0, UIMax = 1000, ClampMax = 1000))
54 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category=
Grass, meta = (EditCondition = "bUseGrid", UIMin = 0, ClampMin = 0, UIMax = 1, ClampMax = 1))
55 float PlacementJitter;
58 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category=
Grass, meta = (UIMin = 0, ClampMin = 0, UIMax = 1000000, ClampMax = 1000000))
61 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category =
Grass, meta = (UIMin = 0, ClampMin = 0, UIMax = 1000000, ClampMax = 1000000))
68 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category =
Grass, meta = (UIMin = 0, ClampMin = 0, UIMax = 1000000, ClampMax = 1000000))
71 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category =
Grass, meta = (UIMin = 0, ClampMin = 0, UIMax = 1000000, ClampMax = 1000000))
78 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category =
Grass, meta = (UIMin = -1, ClampMin = -1, UIMax = 8, ClampMax = 8))
82 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category=
Grass, meta = (UIMin = 0.0, ClampMin = 0.0, UIMax = 1.0, ClampMax = 1.0))
102 UPROPERTY(BlueprintReadOnly, EditAnywhere, AdvancedDisplay, Category =
Grass)
103 bool bWeightAttenuatesMaxScale =
false;
106 UPROPERTY(BlueprintReadOnly, EditAnywhere, AdvancedDisplay, Category =
Grass, meta = (UIMin = 0, ClampMin = 0, UIMax = 1, ClampMax = 1, EditCondition = "bWeightAttenuatesMaxScale ==
true"))
107 float MaxScaleWeightAttenuation = 0.5f;
118 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category =
Grass, meta = (EditCondition = "AlignToSurface && bUseGrid"))
119 bool bAlignToTriangleNormals;
123 bool bUseLandscapeLightmap;
129 UPROPERTY(BlueprintReadOnly, EditAnywhere, AdvancedDisplay, Category =
Grass)
134 bool bReceivesDecals;
138 bool bAffectDistanceFieldLighting;
142 bool bCastDynamicShadow;
146 bool bCastContactShadow;
150 bool bKeepInstanceBufferCPUCopy;
154 uint32 InstanceWorldPositionOffsetDisableDistance;
157 UPROPERTY(BlueprintReadOnly, EditAnywhere, Category=
Grass, AdvancedDisplay)
160 UE_API bool IsGrassQualityLevelEnable() const;
166 UE_API float GetDensity() const;