Go to the source code of this file.
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| void | InitializeStdOutDevice () |
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| bool | ParseGameProjectFromCommandLine (const TCHAR *InCmdLine, FString &OutProjectFilePath, FString &OutGameName) |
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| bool | LaunchSetGameName (const TCHAR *InCmdLine, FString &OutGameProjectFilePathUnnormalized) |
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| void | LaunchFixProjectPathCase () |
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| void | LaunchFixGameNameCase () |
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| bool | LaunchCheckForFileOverride (const TCHAR *CmdLine, bool &OutFileOverrideFound) |
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| void | LaunchCheckForCommandLineAliases (const FConfigFile &Config, TArray< FString > &PrevExpansions, bool &bChanged) |
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| void | LaunchCheckForCmdLineFile (TArray< FString > &PrevExpansions, bool &bChanged) |
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| bool | LaunchHasIncompleteGameName () |
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| void | LaunchUpdateMostRecentProjectFile () |
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| void | DumpEarlyReads (bool bDumpEarlyConfigReads, bool bDumpEarlyPakFileReads, bool bForceQuitAfterEarlyReads) |
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| void | HandleConfigReload (bool bReloadConfig) |
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| void | RecordFileReadsFromPaks () |
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| void | DumpRecordedFileReadsFromPaks () |
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| void | DeleteRecordedFileReadsFromPaks () |
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| | DECLARE_CYCLE_STAT (TEXT("FEngineLoop::PreInitPreStartupScreen.AfterStats"), STAT_FEngineLoop_PreInitPreStartupScreen_AfterStats, STATGROUP_LoadTime) |
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| | DECLARE_CYCLE_STAT (TEXT("FEngineLoop::PreInitPostStartupScreen.AfterStats"), STAT_FEngineLoop_PreInitPostStartupScreen_AfterStats, STATGROUP_LoadTime) |
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| void | ConditionallyEnsureOnCommandletErrors (int32 InNumErrors) |
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| FAutoConsoleVariableSink | CVarLogSink (FConsoleCommandDelegate::CreateStatic(&CVarLogSinkFunction)) |
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◆ LOCTEXT_NAMESPACE
| #define LOCTEXT_NAMESPACE "LaunchEngineLoop" |
◆ UE_MERGED_MODULES
◆ UE_WITH_IOSTOREONDEMAND
| #define UE_WITH_IOSTOREONDEMAND 0 |
◆ USE_IO_DISPATCHER
◆ USE_LOCALIZED_PACKAGE_CACHE
| #define USE_LOCALIZED_PACKAGE_CACHE 0 |
◆ WITH_CONFIG_PATCHING
| #define WITH_CONFIG_PATCHING 0 |
◆ EGameStringType
Enumeration representing the type of the command-line argument representing the game (typically the first argument).
| Enumerator |
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| GameName | |
| ProjectPath | |
| ProjectShortName | |
| Unknown | |
◆ ConditionallyEnsureOnCommandletErrors()
| void ConditionallyEnsureOnCommandletErrors |
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int32 |
InNumErrors | ) |
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◆ CVarLogSink()
◆ DECLARE_CYCLE_STAT() [1/2]
◆ DECLARE_CYCLE_STAT() [2/2]
◆ DeleteRecordedFileReadsFromPaks()
| void DeleteRecordedFileReadsFromPaks |
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◆ DumpEarlyReads()
| void DumpEarlyReads |
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bool |
bDumpEarlyConfigReads, |
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bool |
bDumpEarlyPakFileReads, |
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bool |
bForceQuitAfterEarlyReads |
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) |
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◆ DumpRecordedFileReadsFromPaks()
| void DumpRecordedFileReadsFromPaks |
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| ) |
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◆ HandleConfigReload()
| void HandleConfigReload |
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bool |
bReloadConfig | ) |
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◆ InitializeStdOutDevice()
| void InitializeStdOutDevice |
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Initializes std out device and adds it to GLog
◆ LaunchCheckForCmdLineFile()
| void LaunchCheckForCmdLineFile |
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TArray< FString > & |
PrevExpansions, |
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bool & |
bChanged |
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) |
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Look for command line file
◆ LaunchCheckForCommandLineAliases()
Process command line aliases
◆ LaunchCheckForFileOverride()
| bool LaunchCheckForFileOverride |
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const TCHAR * |
CmdLine, |
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bool & |
OutFileOverrideFound |
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) |
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Look for any file overrides on the command line (i.e. network connection file handler)
◆ LaunchFixGameNameCase()
| void LaunchFixGameNameCase |
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◆ LaunchFixProjectPathCase()
| void LaunchFixProjectPathCase |
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◆ LaunchHasIncompleteGameName()
| bool LaunchHasIncompleteGameName |
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◆ LaunchSetGameName()
| bool LaunchSetGameName |
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const TCHAR * |
InCmdLine, |
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FString & |
OutGameProjectFilePathUnnormalized |
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) |
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◆ LaunchUpdateMostRecentProjectFile()
| void LaunchUpdateMostRecentProjectFile |
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◆ ParseGameProjectFromCommandLine()
| bool ParseGameProjectFromCommandLine |
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const TCHAR * |
InCmdLine, |
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FString & |
OutProjectFilePath, |
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FString & |
OutGameName |
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) |
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◆ RecordFileReadsFromPaks()
| void RecordFileReadsFromPaks |
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| ) |
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◆ FileInPakFileHistoryHelper
◆ GIsConsoleExecutable