UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LiveLinkCompression.cpp File Reference

Namespaces

namespace  UE
 
 
 
namespace  PayloadDetail
 

Functions

int32 UE::LiveLink::Compression::GetConsoleVariableCompressionType ()
 
int32 UE::LiveLink::Compression::GetConsoleVariableCompressionFlags ()
 
bool PayloadDetail::ShouldCompress (const FLiveLinkSerializedFrameData &InPayload, ELiveLinkPayloadCompressionType CompressionType)
 
bool PayloadDetail::TryCompressImpl (const UScriptStruct *InEventType, const void *InEventData, FLiveLinkSerializedFrameData &InOutPayload, ELiveLinkPayloadCompressionType CompressionType)
 
bool PayloadDetail::SerializeImpl (const UScriptStruct *InSourceEventType, const void *InSourceEventData, FLiveLinkSerializedFrameData &OutSerializedData)
 
bool PayloadDetail::DeserializeImpl (const UScriptStruct *InTargetEventType, void *InOutTargetEventData, ELiveLinkPayloadSerializationMethod SerializeMethod, const TArray< uint8 > &InBytes)
 
bool PayloadDetail::DeserializeAndDecompress (const UScriptStruct *InTargetEventType, void *InOutTargetEventData, const FLiveLinkSerializedFrameData &InPayload)
 
bool PayloadDetail::SerializePreChecks (const UScriptStruct *InSourceEventType, const void *InSourceEventData, FLiveLinkSerializedFrameData &OutSerializedData)
 
bool PayloadDetail::DeserializePreChecks (const UScriptStruct *InEventType, void *InOutEventData, const FLiveLinkSerializedFrameData &Payload)