27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Gamepad Input Device")
31 float LeftAnalogY = 0;
34 float RightAnalogX = 0;
37 float RightAnalogY = 0;
40 float LeftTriggerAnalog = 0;
43 float RightTriggerAnalog = 0;
52 float SpecialLeft = 0;
55 float SpecialLeft_X = 0;
58 float SpecialLeft_Y = 0;
61 float SpecialRight = 0;
64 float FaceButtonBottom = 0;
67 float FaceButtonRight = 0;
70 float FaceButtonLeft = 0;
73 float FaceButtonTop = 0;
82 float LeftTriggerThreshold = 0;
85 float RightTriggerThreshold = 0;
100 float LeftStickUp = 0;
103 float LeftStickDown = 0;
106 float LeftStickRight = 0;
109 float LeftStickLeft = 0;
112 float RightStickUp = 0;
115 float RightStickDown = 0;
118 float RightStickRight = 0;
121 float RightStickLeft = 0;