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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LiveLinkInputDeviceTypes.h>
Inheritance diagram for FLiveLinkGamepadInputDeviceBlueprintData:Public Attributes | |
| FLiveLinkGamepadInputDeviceStaticData | StaticData |
| FLiveLinkGamepadInputDeviceFrameData | FrameData |
Additional Inherited Members | |
Public Member Functions inherited from FLiveLinkBaseBlueprintData | |
| GENERATED_BODY () | |
| FLiveLinkBaseBlueprintData ()=default | |
| virtual | ~FLiveLinkBaseBlueprintData ()=default |
Facility structure to handle Preston MDR data in blueprint
| FLiveLinkGamepadInputDeviceFrameData FLiveLinkGamepadInputDeviceBlueprintData::FrameData |
Dynamic data that can change every frame
| FLiveLinkGamepadInputDeviceStaticData FLiveLinkGamepadInputDeviceBlueprintData::StaticData |
Static data that should not change every frame