UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkGamepadInputDeviceBlueprintData Struct Reference

#include <LiveLinkInputDeviceTypes.h>

+ Inheritance diagram for FLiveLinkGamepadInputDeviceBlueprintData:

Public Attributes

FLiveLinkGamepadInputDeviceStaticData StaticData
 
FLiveLinkGamepadInputDeviceFrameData FrameData
 

Additional Inherited Members

- Public Member Functions inherited from FLiveLinkBaseBlueprintData
 GENERATED_BODY ()
 
 FLiveLinkBaseBlueprintData ()=default
 
virtual ~FLiveLinkBaseBlueprintData ()=default
 

Detailed Description

Facility structure to handle Preston MDR data in blueprint

Member Data Documentation

◆ FrameData

FLiveLinkGamepadInputDeviceFrameData FLiveLinkGamepadInputDeviceBlueprintData::FrameData

Dynamic data that can change every frame

◆ StaticData

FLiveLinkGamepadInputDeviceStaticData FLiveLinkGamepadInputDeviceBlueprintData::StaticData

Static data that should not change every frame


The documentation for this struct was generated from the following file: