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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LiveLinkInputDeviceTypes.h>
Inheritance diagram for FLiveLinkGamepadInputDeviceFrameData:Public Attributes | |
| float | LeftAnalogX = 0 |
| float | LeftAnalogY = 0 |
| float | RightAnalogX = 0 |
| float | RightAnalogY = 0 |
| float | LeftTriggerAnalog = 0 |
| float | RightTriggerAnalog = 0 |
| float | LeftThumb = 0 |
| float | RightThumb = 0 |
| float | SpecialLeft = 0 |
| float | SpecialLeft_X = 0 |
| float | SpecialLeft_Y = 0 |
| float | SpecialRight = 0 |
| float | FaceButtonBottom = 0 |
| float | FaceButtonRight = 0 |
| float | FaceButtonLeft = 0 |
| float | FaceButtonTop = 0 |
| float | LeftShoulder = 0 |
| float | RightShoulder = 0 |
| float | LeftTriggerThreshold = 0 |
| float | RightTriggerThreshold = 0 |
| float | DPadUp = 0 |
| float | DPadDown = 0 |
| float | DPadRight = 0 |
| float | DPadLeft = 0 |
| float | LeftStickUp = 0 |
| float | LeftStickDown = 0 |
| float | LeftStickRight = 0 |
| float | LeftStickLeft = 0 |
| float | RightStickUp = 0 |
| float | RightStickDown = 0 |
| float | RightStickRight = 0 |
| float | RightStickLeft = 0 |
Public Attributes inherited from FLiveLinkBaseFrameData | |
| FLiveLinkWorldTime | WorldTime |
| FLiveLinkMetaData | MetaData |
| TArray< float > | PropertyValues |
| FLiveLinkTime | ArrivalTime |
| FLiveLinkFrameIdentifier | FrameId = INDEX_NONE |
Additional Inherited Members | |
Public Member Functions inherited from FLiveLinkBaseFrameData | |
| GENERATED_BODY () | |
| FLiveLinkTime | GetLiveLinkTime () const |
Struct for dynamic (per-frame) Gampead Input Device data
| float FLiveLinkGamepadInputDeviceFrameData::DPadDown = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::DPadLeft = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::DPadRight = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::DPadUp = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::FaceButtonBottom = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::FaceButtonLeft = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::FaceButtonRight = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::FaceButtonTop = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftAnalogX = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftAnalogY = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftShoulder = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftStickDown = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftStickLeft = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftStickRight = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftStickUp = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftThumb = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftTriggerAnalog = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::LeftTriggerThreshold = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightAnalogX = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightAnalogY = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightShoulder = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightStickDown = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightStickLeft = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightStickRight = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightStickUp = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightThumb = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightTriggerAnalog = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::RightTriggerThreshold = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::SpecialLeft = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::SpecialLeft_X = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::SpecialLeft_Y = 0 |
| float FLiveLinkGamepadInputDeviceFrameData::SpecialRight = 0 |