UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLiveLinkGamepadInputDeviceFrameData Struct Reference

#include <LiveLinkInputDeviceTypes.h>

+ Inheritance diagram for FLiveLinkGamepadInputDeviceFrameData:

Public Attributes

float LeftAnalogX = 0
 
float LeftAnalogY = 0
 
float RightAnalogX = 0
 
float RightAnalogY = 0
 
float LeftTriggerAnalog = 0
 
float RightTriggerAnalog = 0
 
float LeftThumb = 0
 
float RightThumb = 0
 
float SpecialLeft = 0
 
float SpecialLeft_X = 0
 
float SpecialLeft_Y = 0
 
float SpecialRight = 0
 
float FaceButtonBottom = 0
 
float FaceButtonRight = 0
 
float FaceButtonLeft = 0
 
float FaceButtonTop = 0
 
float LeftShoulder = 0
 
float RightShoulder = 0
 
float LeftTriggerThreshold = 0
 
float RightTriggerThreshold = 0
 
float DPadUp = 0
 
float DPadDown = 0
 
float DPadRight = 0
 
float DPadLeft = 0
 
float LeftStickUp = 0
 
float LeftStickDown = 0
 
float LeftStickRight = 0
 
float LeftStickLeft = 0
 
float RightStickUp = 0
 
float RightStickDown = 0
 
float RightStickRight = 0
 
float RightStickLeft = 0
 
- Public Attributes inherited from FLiveLinkBaseFrameData
FLiveLinkWorldTime WorldTime
 
FLiveLinkMetaData MetaData
 
TArray< floatPropertyValues
 
FLiveLinkTime ArrivalTime
 
FLiveLinkFrameIdentifier FrameId = INDEX_NONE
 

Additional Inherited Members

- Public Member Functions inherited from FLiveLinkBaseFrameData
 GENERATED_BODY ()
 
FLiveLinkTime GetLiveLinkTime () const
 

Detailed Description

Struct for dynamic (per-frame) Gampead Input Device data

Member Data Documentation

◆ DPadDown

float FLiveLinkGamepadInputDeviceFrameData::DPadDown = 0

◆ DPadLeft

float FLiveLinkGamepadInputDeviceFrameData::DPadLeft = 0

◆ DPadRight

float FLiveLinkGamepadInputDeviceFrameData::DPadRight = 0

◆ DPadUp

float FLiveLinkGamepadInputDeviceFrameData::DPadUp = 0

◆ FaceButtonBottom

float FLiveLinkGamepadInputDeviceFrameData::FaceButtonBottom = 0

◆ FaceButtonLeft

float FLiveLinkGamepadInputDeviceFrameData::FaceButtonLeft = 0

◆ FaceButtonRight

float FLiveLinkGamepadInputDeviceFrameData::FaceButtonRight = 0

◆ FaceButtonTop

float FLiveLinkGamepadInputDeviceFrameData::FaceButtonTop = 0

◆ LeftAnalogX

float FLiveLinkGamepadInputDeviceFrameData::LeftAnalogX = 0

◆ LeftAnalogY

float FLiveLinkGamepadInputDeviceFrameData::LeftAnalogY = 0

◆ LeftShoulder

float FLiveLinkGamepadInputDeviceFrameData::LeftShoulder = 0

◆ LeftStickDown

float FLiveLinkGamepadInputDeviceFrameData::LeftStickDown = 0

◆ LeftStickLeft

float FLiveLinkGamepadInputDeviceFrameData::LeftStickLeft = 0

◆ LeftStickRight

float FLiveLinkGamepadInputDeviceFrameData::LeftStickRight = 0

◆ LeftStickUp

float FLiveLinkGamepadInputDeviceFrameData::LeftStickUp = 0

◆ LeftThumb

float FLiveLinkGamepadInputDeviceFrameData::LeftThumb = 0

◆ LeftTriggerAnalog

float FLiveLinkGamepadInputDeviceFrameData::LeftTriggerAnalog = 0

◆ LeftTriggerThreshold

float FLiveLinkGamepadInputDeviceFrameData::LeftTriggerThreshold = 0

◆ RightAnalogX

float FLiveLinkGamepadInputDeviceFrameData::RightAnalogX = 0

◆ RightAnalogY

float FLiveLinkGamepadInputDeviceFrameData::RightAnalogY = 0

◆ RightShoulder

float FLiveLinkGamepadInputDeviceFrameData::RightShoulder = 0

◆ RightStickDown

float FLiveLinkGamepadInputDeviceFrameData::RightStickDown = 0

◆ RightStickLeft

float FLiveLinkGamepadInputDeviceFrameData::RightStickLeft = 0

◆ RightStickRight

float FLiveLinkGamepadInputDeviceFrameData::RightStickRight = 0

◆ RightStickUp

float FLiveLinkGamepadInputDeviceFrameData::RightStickUp = 0

◆ RightThumb

float FLiveLinkGamepadInputDeviceFrameData::RightThumb = 0

◆ RightTriggerAnalog

float FLiveLinkGamepadInputDeviceFrameData::RightTriggerAnalog = 0

◆ RightTriggerThreshold

float FLiveLinkGamepadInputDeviceFrameData::RightTriggerThreshold = 0

◆ SpecialLeft

float FLiveLinkGamepadInputDeviceFrameData::SpecialLeft = 0

◆ SpecialLeft_X

float FLiveLinkGamepadInputDeviceFrameData::SpecialLeft_X = 0

◆ SpecialLeft_Y

float FLiveLinkGamepadInputDeviceFrameData::SpecialLeft_Y = 0

◆ SpecialRight

float FLiveLinkGamepadInputDeviceFrameData::SpecialRight = 0

The documentation for this struct was generated from the following file: