9#include "LocationVolume.generated.h"
16UCLASS(BlueprintType, Blueprintable,
HideCategories=(Mobility,
HLOD,
Collision,
Navigation,
BrushSettings,
Tags, Cooking, Replication, Networking,
Actor,
Mobile,
RayTracing, AssetUserData,
LevelInstance, DataLayers), MinimalAPI)
24 ENGINE_API virtual void BeginDestroy()
override;
31 ENGINE_API virtual void PostRegisterAllComponents();
56#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition LocationVolume.h:18
virtual bool IsEditorOnly() const override
Definition LocationVolume.h:29
Definition WorldPartitionActorLoaderInterface.h:19
Definition SceneManagement.h:73
Definition WorldPartition.cpp:74