UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LocationVolume.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9#include "LocationVolume.generated.h"
10
12
16UCLASS(BlueprintType, Blueprintable, HideCategories=(Mobility, HLOD, Collision, Navigation, BrushSettings, Tags, Cooking, Replication, Networking, Actor, Mobile, RayTracing, AssetUserData, LevelInstance, DataLayers), MinimalAPI)
18{
20
21public:
22 //~ Begin UObject Interface
23#if WITH_EDITOR
24 ENGINE_API virtual void BeginDestroy() override;
25#endif
26 //~ End UObject Interface
27
28 //~ Begin AActor Interface
29 virtual bool IsEditorOnly() const override { return true; }
30#if WITH_EDITOR
31 ENGINE_API virtual void PostRegisterAllComponents();
32 ENGINE_API virtual void UnregisterAllComponents(bool bForReregister) override;
33 virtual bool CanChangeIsSpatiallyLoadedFlag() const override { return false; }
34 //~ End AActor Interface
35
36 //~ Begin IWorldPartitionActorLoaderInterface interface
37 ENGINE_API virtual ILoaderAdapter* GetLoaderAdapter() override;
38 //~ End IWorldPartitionActorLoaderInterface interface
39#endif
40
42 UFUNCTION(BlueprintCallable, CallInEditor, Category=WorldPartition)
43 ENGINE_API void Load();
44
46 UFUNCTION(BlueprintCallable, CallInEditor, Category=WorldPartition)
47 ENGINE_API void Unload();
48
50 UFUNCTION(BlueprintCallable, Category=WorldPartition)
51 ENGINE_API bool IsLoaded() const;
52
53 UPROPERTY(EditAnywhere, Category=LocationVolume)
54 FColor DebugColor;
55
56#if WITH_EDITORONLY_DATA
57 /* To support per-user last loaded location volumes */
59#endif
60
61#if WITH_EDITOR
62private:
63 virtual bool ActorTypeSupportsDataLayer() const override { return false; }
65#endif
66};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition LocationVolume.h:18
virtual bool IsEditorOnly() const override
Definition LocationVolume.h:29
Definition Volume.h:18
Definition WorldPartitionActorLoaderInterface.h:19
Definition SceneManagement.h:73
Definition WorldPartition.cpp:74
Definition Color.h:486