UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionBlend.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "MaterialExpressionBlend.generated.h"
10
11UENUM()
18
21{
23
24public:
25 UPROPERTY()
27
28 UPROPERTY()
30
31 UPROPERTY()
33
34 UPROPERTY(EditAnywhere, Category=MaterialExpressionBlend)
35 EMaterialExpressionBlendMode PixelAttributesBlendMode;
36
37 UPROPERTY(EditAnywhere, Category=MaterialExpressionBlend)
38 EMaterialExpressionBlendMode VertexAttributesBlendMode;
39
40#if WITH_EDITOR
41 //~ Begin UMaterialExpression Interface
42 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
43 virtual EMaterialValueType GetInputValueType(int32 InputIndex) override;
44 virtual EMaterialValueType GetOutputValueType(int32 OutputIndex) override;
45 virtual void Build(MIR::FEmitter& Emitter) override;
46 //~ End UMaterialExpression Interface
47#endif // WITH_EDITOR
48};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialExpressionBlendMode
Definition MaterialExpressionBlend.h:13
EMaterialValueType
Definition MaterialValueType.h:15
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Array.h:670
Definition MaterialExpressionBlend.h:21
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23