UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionLandscapeLayerSwitch.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
8#include "Misc/Guid.h"
10#include "MaterialValueType.h"
12#include "MaterialExpressionLandscapeLayerSwitch.generated.h"
13
14class UTexture;
16
19{
21
22 UPROPERTY()
23 FExpressionInput LayerUsed;
24
25 UPROPERTY()
26 FExpressionInput LayerNotUsed;
27
29 FName ParameterName;
30
32 uint32 PreviewUsed:1;
33
34public:
35
36 //~ Begin UObject Interface
38 //~ End UObject Interface
39
40 //~ Begin UMaterialExpression Interface
41#if WITH_EDITOR
42 LANDSCAPE_API virtual bool IsResultMaterialAttributes(int32 OutputIndex) override;
43 LANDSCAPE_API virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
44 virtual bool CanRenameNode() const override { return true; }
45 LANDSCAPE_API virtual FString GetEditableName() const override;
46 LANDSCAPE_API virtual void SetEditableName(const FString& NewName) override;
47 LANDSCAPE_API virtual void GetCaption(TArray<FString>& OutCaptions) const override;
48 LANDSCAPE_API virtual bool MatchesSearchQuery(const TCHAR* SearchQuery) override;
49#endif
50 LANDSCAPE_API virtual UObject* GetReferencedTexture() const override;
51 LANDSCAPE_API virtual ReferencedTextureArray GetReferencedTextures() const override;
52 virtual bool CanReferenceTexture() const override { return true; }
53#if WITH_EDITOR
54 virtual EMaterialValueType GetInputValueType(int32 InputIndex) override {return MCT_Unknown;}
55 virtual EMaterialValueType GetOutputValueType(int32 InputIndex) override {return MCT_Unknown;}
56
60 LANDSCAPE_API virtual void GetLandscapeLayerNames(TArray<FName>& OutLayers) const override;
61#endif
62 //~ End UMaterialExpression Interface
63
64 //~ Begin UObject Interface
69 LANDSCAPE_API virtual void PostLoad() override;
70 //~ End UObject Interface
71};
72
73
74
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_Unknown
Definition MaterialValueType.h:36
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition MaterialCompiler.h:109
Definition NameTypes.h:617
Definition StructuredArchiveSlots.h:144
Definition Array.h:670
Definition MaterialExpressionLandscapeLayerSwitch.h:19
virtual bool CanReferenceTexture() const override
Definition MaterialExpressionLandscapeLayerSwitch.h:52
Definition MaterialExpression.h:150
Definition Object.h:95
Definition Texture.h:1219
Definition MaterialExpressionIO.h:23
Definition MaterialParameters.h:33