UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionLandscapeLayerSwitch.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Misc/Guid.h
"
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#include "
MaterialExpressionIO.h
"
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#include "
MaterialValueType.h
"
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#include "
Materials/MaterialExpression.h
"
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#include "MaterialExpressionLandscapeLayerSwitch.generated.h"
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class
UTexture
;
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struct
FMaterialParameterInfo
;
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UCLASS
(
collapsecategories
,
hidecategories
=
Object
, MinimalAPI)
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class
UMaterialExpressionLandscapeLayerSwitch
:
public
UMaterialExpression
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{
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GENERATED_UCLASS_BODY
()
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UPROPERTY
()
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FExpressionInput
LayerUsed;
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UPROPERTY
()
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FExpressionInput
LayerNotUsed;
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UPROPERTY
(EditAnywhere, Category=
MaterialExpressionLandscapeLayerSwitch
)
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FName
ParameterName;
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UPROPERTY
(EditAnywhere, Category=
MaterialExpressionLandscapeLayerSwitch
)
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uint32
PreviewUsed:1;
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public
:
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//~ Begin UObject Interface
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LANDSCAPE_API
virtual
void
Serialize
(
FStructuredArchive::FRecord
Record
)
override
;
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//~ End UObject Interface
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//~ Begin UMaterialExpression Interface
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#if WITH_EDITOR
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LANDSCAPE_API
virtual
bool
IsResultMaterialAttributes
(
int32
OutputIndex)
override
;
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LANDSCAPE_API
virtual
int32
Compile
(
class
FMaterialCompiler
* Compiler,
int32
OutputIndex)
override
;
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virtual
bool
CanRenameNode
()
const override
{
return
true
; }
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LANDSCAPE_API
virtual
FString
GetEditableName
()
const override
;
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LANDSCAPE_API
virtual
void
SetEditableName
(
const
FString& NewName)
override
;
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LANDSCAPE_API
virtual
void
GetCaption
(
TArray<FString>
&
OutCaptions
)
const override
;
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LANDSCAPE_API
virtual
bool
MatchesSearchQuery
(
const
TCHAR
*
SearchQuery
)
override
;
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#endif
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LANDSCAPE_API
virtual
UObject
* GetReferencedTexture()
const override
;
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LANDSCAPE_API
virtual
ReferencedTextureArray
GetReferencedTextures()
const override
;
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virtual
bool
CanReferenceTexture
()
const override
{
return
true
; }
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#if WITH_EDITOR
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virtual
EMaterialValueType
GetInputValueType
(
int32
InputIndex)
override
{
return
MCT_Unknown
;}
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virtual
EMaterialValueType
GetOutputValueType
(
int32
InputIndex)
override
{
return
MCT_Unknown
;}
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LANDSCAPE_API
virtual
void
GetLandscapeLayerNames
(
TArray<FName>
&
OutLayers
)
const override
;
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#endif
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//~ End UMaterialExpression Interface
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//~ Begin UObject Interface
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LANDSCAPE_API
virtual
void
PostLoad
()
override
;
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//~ End UObject Interface
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};
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EAsyncPackageLoadingState2::PostLoad
@ PostLoad
EAudioParameterType::Object
@ Object
CoreMinimal.h
TCHAR
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition
Platform.h:1135
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
Guid.h
EAudioFeature::Record
@ Record
MaterialExpressionIO.h
MaterialExpression.h
MaterialValueType.h
EMaterialValueType
EMaterialValueType
Definition
MaterialValueType.h:15
MCT_Unknown
@ MCT_Unknown
Definition
MaterialValueType.h:36
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
ERDGSetupTaskWaitPoint::Compile
@ Compile
EStructSerializerNullValuePolicies::Serialize
@ Serialize
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
FMaterialCompiler
Definition
MaterialCompiler.h:109
FName
Definition
NameTypes.h:617
FStructuredArchiveRecord
Definition
StructuredArchiveSlots.h:144
TArray
Definition
Array.h:670
UMaterialExpressionLandscapeLayerSwitch
Definition
MaterialExpressionLandscapeLayerSwitch.h:19
UMaterialExpressionLandscapeLayerSwitch::CanReferenceTexture
virtual bool CanReferenceTexture() const override
Definition
MaterialExpressionLandscapeLayerSwitch.h:52
UMaterialExpression
Definition
MaterialExpression.h:150
UObject
Definition
Object.h:95
UTexture
Definition
Texture.h:1219
FExpressionInput
Definition
MaterialExpressionIO.h:23
FMaterialParameterInfo
Definition
MaterialParameters.h:33
Engine
Source
Runtime
Landscape
Classes
Materials
MaterialExpressionLandscapeLayerSwitch.h
Generated by
1.9.8