UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionPathTracingRayTypeSwitch.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "MaterialValueType.h"
10#include "MaterialExpressionPathTracingRayTypeSwitch.generated.h"
11
12UCLASS()
14{
16
17public:
18
20 UPROPERTY()
22
24 UPROPERTY()
26
28 UPROPERTY()
29 FExpressionInput IndirectDiffuse;
30
32 UPROPERTY()
33 FExpressionInput IndirectSpecular;
34
36 UPROPERTY()
37 FExpressionInput IndirectVolume;
38
39 //~ Begin UMaterialExpression Interface
40#if WITH_EDITOR
41 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
42 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
43 virtual bool IsResultMaterialAttributes(int32 OutputIndex) override;
44 virtual EMaterialValueType GetInputValueType(int32 InputIndex) override { return MCT_Unknown; }
45 virtual EMaterialValueType GetOutputValueType(int32 OutputIndex) override { return MCT_Unknown; }
46#endif
47 //~ End UMaterialExpression Interface
48};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_Unknown
Definition MaterialValueType.h:36
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition MaterialExpressionPathTracingRayTypeSwitch.h:14
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23