UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionPreviousFrameSwitch.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5#include "MaterialValueType.h"
7#include "MaterialExpressionPreviousFrameSwitch.generated.h"
8
11{
13
14public:
15
16 UPROPERTY()
17 FExpressionInput CurrentFrame;
18
19 UPROPERTY()
20 FExpressionInput PreviousFrame;
21
22
23 //~ Begin UMaterialExpression Interface
24#if WITH_EDITOR
25 virtual void Build(MIR::FEmitter& Emitter) override;
26 virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
27 virtual void GetCaption(TArray<FString>& OutCaptions) const override;
28 virtual void GetExpressionToolTip(TArray<FString>& OutToolTip) override;
29 virtual FName GetInputName(int32 InputIndex) const override;
30 virtual bool IsResultMaterialAttributes(int32 OutputIndex) override;
31 virtual EMaterialValueType GetInputValueType(int32 InputIndex) override;
32 virtual EMaterialValueType GetOutputValueType(int32 OutputIndex) override {return MCT_Unknown;}
33
34#endif // WITH_EDITOR
35 //~ End UMaterialExpression Interface
36};
37
38
39
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialValueType
Definition MaterialValueType.h:15
@ MCT_Unknown
Definition MaterialValueType.h:36
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition MaterialCompiler.h:109
Definition NameTypes.h:617
Definition Array.h:670
Definition MaterialExpressionPreviousFrameSwitch.h:11
Definition MaterialExpression.h:150
Definition MaterialExpressionIO.h:23