UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MaterialExpressionTextureProperty.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "MaterialExpressionTextureProperty.generated.h"
11
12class UTexture;
13
15UENUM()
17{
18 /* The texture's size. */
19 TMTM_TextureSize UMETA(DisplayName="Texture Size"),
20
21 /* The texture's texel size in the UV space (1 / Texture Size) */
22 TMTM_TexelSize UMETA(DisplayName="Texel Size"),
23
25};
26
29{
31
32 UPROPERTY(meta = (RequiredInput = "false", ToolTip = "Texture Object to access the property from."))
33 FExpressionInput TextureObject;
34
36 UPROPERTY(EditAnywhere, Category=UMaterialExpressionTextureProperty, meta=(DisplayName = "Texture Property", ShowAsInputPin = "Advanced"))
38
39 //~ Begin UMaterialExpression Interface
40#if WITH_EDITOR
41 ENGINE_API virtual void Build(MIR::FEmitter& Emitter) override;
42 ENGINE_API virtual int32 Compile(class FMaterialCompiler* Compiler, int32 OutputIndex) override;
43 ENGINE_API virtual void GetTexturesForceMaterialRecompile(TArray<UTexture *> &Textures) const override;
44 ENGINE_API virtual void GetCaption(TArray<FString>& OutCaptions) const override;
45 ENGINE_API virtual EMaterialValueType GetInputValueType(int32 InputIndex) override;
46 ENGINE_API virtual bool MatchesSearchQuery(const TCHAR* SearchQuery) override;
47
48#endif //WITH_EDITOR
49 //~ End UMaterialExpression Interface
50};
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMaterialExposedTextureProperty
Definition MaterialExpressionTextureProperty.h:17
@ TMTM_MAX
Definition MaterialExpressionTextureProperty.h:24
@ UMETA
Definition MaterialExpressionTextureProperty.h:19
EMaterialValueType
Definition MaterialValueType.h:15
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
Definition MaterialCompiler.h:109
Definition Array.h:670
Definition EnumAsByte.h:22
Definition MaterialExpressionTextureProperty.h:29
Definition MaterialExpression.h:150
Definition Texture.h:1219
Definition MaterialExpressionIO.h:23