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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"#include "Containers/Queue.h"#include "Math/Color.h"#include "MediaSampleSource.h"#include "Misc/Guid.h"#include "Misc/Timespan.h"#include "Templates/RefCounting.h"#include "Templates/SharedPointer.h"#include "TextureResource.h"#include "UnrealClient.h"#include "IMediaTimeSource.h"#include "RHIResources.h"#include "Async/Async.h"#include "RenderingThread.h"#include "RendererInterface.h"#include "ColorManagement/ColorSpace.h"Go to the source code of this file.
Classes | |
| class | FMediaTextureResource |
| struct | FMediaTextureResource::FRenderParams |
Namespaces | |
| namespace | UE |
| namespace | UE::MediaTexture |
| namespace | UE::MediaTexture::Private |
Functions | |
| uint8 | UE::MediaTexture::Private::ClampNumMips (uint8 InNumMips, const FIntPoint &InDim) |
| uint8 | UE::MediaTexture::Private::CalcGeneratedNumMips (const IMediaTextureSample &InSample, bool bInEnableGenMips) |
| Calculates the target number of generated mips for a given sample. | |
| uint8 | UE::MediaTexture::Private::CalcTextureNumMips (const IMediaTextureSample &InSample, bool bInEnableGenMips) |
| Calculates the expected texture resource number of mips for the given sample. Sample source mips take priority over generated ones. | |