![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Channels/MovieSceneChannel.h"#include "Channels/MovieSceneChannelData.h"#include "Channels/MovieSceneChannelTraits.h"#include "Containers/Array.h"#include "Containers/ArrayView.h"#include "Containers/Map.h"#include "Containers/UnrealString.h"#include "CoreMinimal.h"#include "Curves/IntegralCurve.h"#include "Curves/KeyHandle.h"#include "HAL/Platform.h"#include "HAL/PlatformCrt.h"#include "Math/Range.h"#include "Misc/AssertionMacros.h"#include "Misc/FrameNumber.h"#include "Misc/FrameRate.h"#include "Misc/FrameTime.h"#include "Misc/Guid.h"#include "MovieSceneFwd.h"#include "MovieSceneObjectBindingID.h"#include "MovieSceneSection.h"#include "UObject/NameTypes.h"#include "UObject/ObjectMacros.h"#include "UObject/UObjectGlobals.h"#include "MovieSceneActorReferenceSection.generated.h"Go to the source code of this file.
Classes | |
| struct | FMovieSceneActorReferenceKey |
| struct | FMovieSceneActorReferenceData |
| class | UMovieSceneActorReferenceSection |
Functions | |
| bool | EvaluateChannel (const FMovieSceneActorReferenceData *InChannel, FFrameTime InTime, FMovieSceneActorReferenceKey &OutValue) |
| bool | GetChannelDefault (const FMovieSceneActorReferenceData *Channel, FMovieSceneActorReferenceKey &OutDefaultValue) |
|
inline |
|
inline |