UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneActorReferenceSection.h File Reference
#include "Channels/MovieSceneChannel.h"
#include "Channels/MovieSceneChannelData.h"
#include "Channels/MovieSceneChannelTraits.h"
#include "Containers/Array.h"
#include "Containers/ArrayView.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Curves/IntegralCurve.h"
#include "Curves/KeyHandle.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Math/Range.h"
#include "Misc/AssertionMacros.h"
#include "Misc/FrameNumber.h"
#include "Misc/FrameRate.h"
#include "Misc/FrameTime.h"
#include "Misc/Guid.h"
#include "MovieSceneFwd.h"
#include "MovieSceneObjectBindingID.h"
#include "MovieSceneSection.h"
#include "UObject/NameTypes.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "MovieSceneActorReferenceSection.generated.h"

Go to the source code of this file.

Classes

struct  FMovieSceneActorReferenceKey
 
struct  FMovieSceneActorReferenceData
 
class  UMovieSceneActorReferenceSection
 

Functions

bool EvaluateChannel (const FMovieSceneActorReferenceData *InChannel, FFrameTime InTime, FMovieSceneActorReferenceKey &OutValue)
 
bool GetChannelDefault (const FMovieSceneActorReferenceData *Channel, FMovieSceneActorReferenceKey &OutDefaultValue)
 

Function Documentation

◆ EvaluateChannel()

bool EvaluateChannel ( const FMovieSceneActorReferenceData InChannel,
FFrameTime  InTime,
FMovieSceneActorReferenceKey OutValue 
)
inline

◆ GetChannelDefault()

bool GetChannelDefault ( const FMovieSceneActorReferenceData Channel,
FMovieSceneActorReferenceKey OutDefaultValue 
)
inline