UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneDataLayerSection.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
10#include "MovieSceneSection.h"
11#include "MovieSceneDataLayerSection.generated.h"
12
13UCLASS(MinimalAPI)
17{
18public:
19
21
23
24 UFUNCTION(BlueprintPure, Category = "Sequencer|Section")
25 MOVIESCENETRACKS_API EDataLayerRuntimeState GetDesiredState() const;
26
27 UFUNCTION(BlueprintCallable, Category = "Sequencer|Section")
29
30 UFUNCTION(BlueprintPure, Category = "Sequencer|Section")
31 MOVIESCENETRACKS_API EDataLayerRuntimeState GetPrerollState() const;
32
33 UFUNCTION(BlueprintCallable, Category = "Sequencer|Section")
35
36 UFUNCTION(BlueprintPure, Category = "Sequencer|Section")
37 MOVIESCENETRACKS_API bool GetFlushOnActivated() const;
38
39 UFUNCTION(BlueprintCallable, Category = "Sequencer|Section")
40 MOVIESCENETRACKS_API void SetFlushOnActivated(bool bFlushOnActivated);
41
42 UFUNCTION(BlueprintPure, Category = "Sequencer|Section")
43 MOVIESCENETRACKS_API bool GetFlushOnUnload() const;
44
45 UFUNCTION(BlueprintCallable, Category = "Sequencer|Section")
46 MOVIESCENETRACKS_API void SetFlushOnUnload(bool bFlushOnUnload);
47
48 UFUNCTION(BlueprintPure, Category = "Sequencer|Section")
49 const TArray<UDataLayerAsset*>& GetDataLayerAssets() const { return DataLayerAssets; }
50
51 UFUNCTION(BlueprintCallable, Category = "Sequencer|Section")
52 void SetDataLayerAssets(const TArray<UDataLayerAsset*>& InDataLayerAssets) { DataLayerAssets = InDataLayerAssets; }
53
54private:
55
56 virtual void ImportEntityImpl(UMovieSceneEntitySystemLinker* EntityLinker, const FEntityImportParams& Params, FImportedEntity* OutImportedEntity) override;
57
58private:
60 UPROPERTY(EditAnywhere, Category = DataLayer)
62
64 UPROPERTY(EditAnywhere, Category=DataLayer)
65 EDataLayerRuntimeState DesiredState;
66
68 UPROPERTY(EditAnywhere, Category=DataLayer, Meta=(EditCondition="HasPreRoll", EditConditionHides))
69 EDataLayerRuntimeState PrerollState;
70
72 UPROPERTY(EditAnywhere, Category=DataLayer, Meta=(EditCondition="DesiredState == EDataLayerRuntimeState::Activated", EditConditionHides))
73 bool bFlushOnActivated;
74
76 UPROPERTY(EditAnywhere, Category=DataLayer, Meta=(EditCondition="DesiredState == EDataLayerRuntimeState::Unloaded", EditConditionHides))
77 bool bFlushOnUnload;
78
79 UFUNCTION()
80 bool HasPreRoll() const { return GetPreRollFrames() > 0.0f; }
81};
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EDataLayerRuntimeState
Definition DataLayerInstance.h:26
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
Definition IMovieSceneEntityProvider.h:122
Definition Array.h:670
Definition DataLayerAsset.h:30
Definition MovieSceneDataLayerSection.h:17
Definition MovieSceneEntitySystemLinker.h:113
Definition MovieSceneSection.h:243