UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneDirectorBlueprintCondition.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
11#include "UObject/ObjectPtr.h"
12#include "MovieSceneDirectorBlueprintCondition.generated.h"
13
14#define UE_API MOVIESCENETRACKS_API
15
16namespace UE
17{
18 namespace MovieScene
19 {
20 struct FSharedPlaybackState;
21 }
22}
23
25USTRUCT(BlueprintType)
27{
29
30 UPROPERTY()
31 FSoftObjectPath ObjectValue;
32
33 UPROPERTY(EditAnywhere, Category = "Sequencer|Condition")
34 FString Value;
35};
36
40USTRUCT()
42{
44
45
46 UPROPERTY()
48
50 UPROPERTY()
51 TFieldPath<FProperty> ConditionContextProperty;
52
53#if WITH_EDITORONLY_DATA
54
56 UPROPERTY(EditAnywhere, Category = "Sequencer|Condition")
58
62
64 UPROPERTY(EditAnywhere, Category="Sequencer|Condition")
66
68 UPROPERTY(EditAnywhere, Category="Sequencer|Condition")
70
71#endif
72};
73
86
87
88
92UCLASS(MinimalAPI, DisplayName="Director Blueprint Condition")
95{
97
98public:
99
100 UPROPERTY(EditAnywhere, Category="Sequencer|Condition")
101 FMovieSceneDirectorBlueprintConditionData DirectorBlueprintConditionData;
102
104
105 /*
106 * UMovieSceneCondition overrides
107 */
108 UE_API virtual bool EvaluateConditionInternal(FGuid BindingGuid, FMovieSceneSequenceID SequenceID, TSharedRef<const UE::MovieScene::FSharedPlaybackState> SharedPlaybackState) const override;
109
110 virtual EMovieSceneConditionScope GetScopeInternal() const override { return Scope; }
111
112 virtual EMovieSceneConditionCheckFrequency GetCheckFrequencyInternal() const override { return CheckFrequency; }
113
114protected:
115
116 UPROPERTY(EditAnywhere, Category="Sequencer|Condition")
118
119 UPROPERTY(EditAnywhere, Category="Sequencer|Condition")
121};
122
123#undef UE_API
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMovieSceneConditionScope
Definition MovieSceneCondition.h:26
EMovieSceneConditionCheckFrequency
Definition MovieSceneCondition.h:40
#define UE_API
Definition MovieSceneDirectorBlueprintCondition.h:14
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition UnrealType.h:174
Definition MovieScene.Build.cs:6
Definition UnrealString.h.inl:34
Definition SharedPointer.h:153
Definition Class.h:2476
Definition MovieSceneCondition.h:88
Definition MovieSceneDirectorBlueprintCondition.h:95
virtual EMovieSceneConditionCheckFrequency GetCheckFrequencyInternal() const override
Definition MovieSceneDirectorBlueprintCondition.h:112
Definition Object.h:95
Definition AdvancedWidgetsModule.cpp:13
Definition Guid.h:109
Definition MovieSceneCondition.h:52
Definition MovieSceneDirectorBlueprintCondition.h:42
Definition MovieSceneDirectorBlueprintCondition.h:78
static bool EvaluateDirectorBlueprintCondition(FGuid BindingGuid, FMovieSceneSequenceID SequenceID, TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState, const FMovieSceneDirectorBlueprintConditionData &DirectorBlueprintCondition)
Definition MovieSceneDirectorBlueprintCondition.cpp:18
Definition MovieSceneDirectorBlueprintCondition.h:27
Definition MovieSceneSequenceID.h:13
Definition SoftObjectPath.h:56
Definition FieldPath.h:283
Definition ObjectPtr.h:488
Definition WeakObjectPtrTemplates.h:25
Definition MovieSceneSharedPlaybackState.h:59