UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneFloatPerlinNoiseChannel.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
8#include "MovieSceneFloatPerlinNoiseChannel.generated.h"
9
10USTRUCT()
12{
14
15 using CurveValueType = float;
16
18
25 MOVIESCENETRACKS_API float Evaluate(double InSeconds) const;
26
36
38 UPROPERTY(EditAnywhere, Category="Perlin Noise")
39 FPerlinNoiseParams PerlinNoiseParams;
40
50};
51
62
67
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
bool EvaluateChannel(const UMovieSceneSection *InSection, const FMovieSceneFloatPerlinNoiseChannel *InChannel, FFrameTime InTime, float &OutValue)
Definition MovieSceneFloatPerlinNoiseChannel.h:63
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition MovieSceneSection.h:243
Definition FrameTime.h:16
Definition MovieSceneChannel.h:112
Definition MovieSceneFloatPerlinNoiseChannel.h:12
float CurveValueType
Definition MovieSceneFloatPerlinNoiseChannel.h:15
MOVIESCENETRACKS_API float Evaluate(double InSeconds) const
Definition MovieSceneFloatPerlinNoiseChannel.cpp:13
Definition MovieSceneTracksComponentTypes.h:55
Definition MovieSceneChannelTraits.h:39
Definition MovieSceneChannelTraits.h:63