UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneObjectBindingID.h File Reference
#include "Containers/ArrayView.h"
#include "CoreMinimal.h"
#include "CoreTypes.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Guid.h"
#include "MovieSceneFwd.h"
#include "MovieSceneSequenceID.h"
#include "Templates/TypeHash.h"
#include "UObject/Class.h"
#include "UObject/ObjectMacros.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "MovieSceneObjectBindingID.generated.h"

Go to the source code of this file.

Classes

struct  UE::MovieScene::FRelativeObjectBindingID
 
struct  UE::MovieScene::FFixedObjectBindingID
 
struct  FMovieSceneObjectBindingID
 
struct  TStructOpsTypeTraits< FMovieSceneObjectBindingID >
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Enumerations

enum class  EMovieSceneObjectBindingSpace : uint8 { Local , Root , UMETA =(Hidden) }
 

Enumeration Type Documentation

◆ EMovieSceneObjectBindingSpace

Enumeration specifying how a movie scene object binding ID relates to the sequence

Enumerator
Local 

The object binding sequence ID resolves from a local sequence (ie, it may need to accumulate a parent sequence ID before it resolves correctly)

Root 

The object binding sequence ID resolves from the root of the sequence

UMETA 

Default value for any newly-constructed bindings