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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneObjectBindingID.h>
Public Member Functions | |
| FFixedObjectBindingID () | |
| FFixedObjectBindingID (const FGuid &InGuid, FMovieSceneSequenceID InSequenceID) | |
| MOVIESCENE_API FRelativeObjectBindingID | ConvertToRelative (FMovieSceneSequenceID SourceSequenceID, TSharedRef< const FSharedPlaybackState > SharedPlaybackState) const |
| MOVIESCENE_API FRelativeObjectBindingID | ConvertToRelative (FMovieSceneSequenceID SourceSequenceID, IMovieScenePlayer &InPlayer) const |
| MOVIESCENE_API FRelativeObjectBindingID | ConvertToRelative (FMovieSceneSequenceID SourceSequenceID, const FMovieSceneSequenceHierarchy *Hierarchy) const |
Public Attributes | |
| FGuid | Guid |
| FMovieSceneSequenceID | SequenceID |
Friends | |
| uint32 | GetTypeHash (const FFixedObjectBindingID &A) |
| bool | operator== (const FFixedObjectBindingID &A, const FFixedObjectBindingID &B) |
| bool | operator!= (const FFixedObjectBindingID &A, const FFixedObjectBindingID &B) |
A binding ID that is only resolveable through a fixed root sequence. Use of this type should be reserved for editor code dealing with a specific sequence hierarchy where hashing or comparison is required. The SequenceID member is always an absolute sequence ID
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| FRelativeObjectBindingID UE::MovieScene::FFixedObjectBindingID::ConvertToRelative | ( | FMovieSceneSequenceID | SourceSequenceID, |
| const FMovieSceneSequenceHierarchy * | Hierarchy | ||
| ) | const |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence.
| SourceSequenceID | The sequence ID to make this fixed ID relative to |
| Hierarchy | The hierarchy that represents the root sequence that SourceSequenceID is contained within |
| FRelativeObjectBindingID UE::MovieScene::FFixedObjectBindingID::ConvertToRelative | ( | FMovieSceneSequenceID | SourceSequenceID, |
| IMovieScenePlayer & | InPlayer | ||
| ) | const |
| FRelativeObjectBindingID UE::MovieScene::FFixedObjectBindingID::ConvertToRelative | ( | FMovieSceneSequenceID | SourceSequenceID, |
| TSharedRef< const FSharedPlaybackState > | SharedPlaybackState | ||
| ) | const |
Convert this fixed binding ID to one that is resolved relative to the specified Sequence.
| SourceSequenceID | The sequence ID to make this fixed ID relative to |
| InPlayer | The active movie scene player to retrieve a root sequence hierarchy from |
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| FGuid UE::MovieScene::FFixedObjectBindingID::Guid |
GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid)
| FMovieSceneSequenceID UE::MovieScene::FFixedObjectBindingID::SequenceID |
The sequence ID that the object binding is found within