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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneSequenceHierarchy.h>
Structure that stores hierarchical information pertaining to all sequences contained within a root sequence
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| void FMovieSceneSequenceHierarchy::Add | ( | const FMovieSceneSubSequenceData & | Data, |
| FMovieSceneSequenceIDRef | ThisSequenceID, | ||
| FMovieSceneSequenceIDRef | ParentID | ||
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Add the specified sub sequence data to the hierarchy
| Data | The data to add |
| ThisSequenceID | The sequence ID of the sequence the data relates to |
| ParentID | The parent ID of this sequence data |
| void FMovieSceneSequenceHierarchy::AddRange | ( | const TRange< FFrameNumber > & | RootSpaceRange, |
| FMovieSceneSequenceIDRef | InSequenceID, | ||
| ESectionEvaluationFlags | InFlags | ||
| ) |
Add an entry for the given sub sequence with the given root time range
| void FMovieSceneSequenceHierarchy::AddRange | ( | const TRange< FFrameNumber > & | RootSpaceRange, |
| FMovieSceneSequenceIDRef | InSequenceID, | ||
| ESectionEvaluationFlags | InFlags, | ||
| FMovieSceneWarpCounter | RootToSequenceWarpCounter | ||
| ) |
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Access to all the subsequence data
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Get all sub-sequence IDs
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Access to all the sub sequence nodes
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Find the structural information for the specified sequence ID
| SequenceID | The ID of the sequence to lookup |
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Find the structural information for the specified sequence ID
| SequenceID | The ID of the sequence to lookup |
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Find the sub sequence and section information for the specified sequence ID
| SequenceID | The ID of the sequence to lookup |
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Find the sub sequence and section information for the specified sequence ID
| SequenceID | The ID of the sequence to lookup |
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Find the sub sequence for a given sequence ID, or nullptr if it was not found
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| void FMovieSceneSequenceHierarchy::LogHierarchy | ( | ) | const |
| void FMovieSceneSequenceHierarchy::LogSubSequenceTree | ( | ) | const |
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Mutate the sub-data for the specified sequence ID - only to be used during compilation
| void FMovieSceneSequenceHierarchy::Remove | ( | TArrayView< const FMovieSceneSequenceID > | SequenceIDs | ) |
Remove the specified sub sequence datas from the hierarchy.
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