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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieSceneObjectBindingID.h>
Public Attributes | |
| FGuid | Guid |
| FMovieSceneSequenceID | SequenceID |
| int32 | ResolveParentIndex |
A binding ID whose target is resolved relative to the owner of this ID (either internal or external to that sequence through a parent or grandparent) Should be used for asignment to any serialized FMovieSceneObjectBindingID Represented by a local object binding ID and a parent index to which it is relative
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| UE::MovieScene::FRelativeObjectBindingID::FRelativeObjectBindingID | ( | FMovieSceneSequenceID | SourceSequenceID, |
| FMovieSceneSequenceID | TargetSequenceID, | ||
| const FGuid & | TargetGuid, | ||
| UMovieSceneSequence * | RootSequence | ||
| ) |
Construction from a root sequence asset
| SourceSequenceID | Absolute sequence ID within RootSequence that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
| TargetSequenceID | Absolute sequence ID within RootSequence that holds the target object |
| TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
| RootSequence | The root sequence asset |
| UE::MovieScene::FRelativeObjectBindingID::FRelativeObjectBindingID | ( | FMovieSceneSequenceID | SourceSequenceID, |
| FMovieSceneSequenceID | TargetSequenceID, | ||
| const FGuid & | TargetGuid, | ||
| const FMovieSceneSequenceHierarchy * | Hierarchy | ||
| ) |
Construction from a root sequence Hierarchy
| SourceSequenceID | Absolute sequence ID within Hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
| TargetSequenceID | Absolute sequence ID within Hierarchy that holds the target object |
| TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
| Hierarchy | The hierachy to use for computation of the relative path. Many be nullptr where Source and Targets are both MovieSceneSequenceID::Root |
| UE::MovieScene::FRelativeObjectBindingID::FRelativeObjectBindingID | ( | FMovieSceneSequenceID | SourceSequenceID, |
| FMovieSceneSequenceID | TargetSequenceID, | ||
| const FGuid & | TargetGuid, | ||
| TSharedRef< const FSharedPlaybackState > | SharedPlaybackState | ||
| ) |
Construction from a root sequence Player
| SourceSequenceID | Absolute sequence ID within Player's root sequence hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
| TargetSequenceID | Absolute sequence ID within Player's root sequence hierarchy that holds the target object |
| TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
| Player | The movie scene player that is currently playing the root sequence |
| UE::MovieScene::FRelativeObjectBindingID::FRelativeObjectBindingID | ( | FMovieSceneSequenceID | SourceSequenceID, |
| FMovieSceneSequenceID | TargetSequenceID, | ||
| const FGuid & | TargetGuid, | ||
| IMovieScenePlayer & | Player | ||
| ) |
| FGuid UE::MovieScene::FRelativeObjectBindingID::Guid |
GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid)
| int32 UE::MovieScene::FRelativeObjectBindingID::ResolveParentIndex |
The parent index denoting where to resolve this binding from
| FMovieSceneSequenceID UE::MovieScene::FRelativeObjectBindingID::SequenceID |
The sequence ID that the object binding is found within - relative to nth parent specified by ResolveParentIndex