#include "Channels/MovieSceneChannelTraits.h"
#include "Channels/MovieSceneDoubleChannel.h"
#include "MovieSceneTimeWarpChannel.generated.h"
Go to the source code of this file.
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| MOVIESCENE_API void | Dilate (FMovieSceneTimeWarpChannel *InChannel, FFrameNumber Origin, double DilationFactor) |
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| EMovieSceneKeyInterpolation | GetTimeWarpMode (FMovieSceneDoubleChannel *InChannel, const FFrameNumber &InTime, EMovieSceneKeyInterpolation DefaultInterpolationMode) |
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| FKeyHandle | AddKeyToChannel (FMovieSceneTimeWarpChannel *Channel, FFrameNumber InFrameNumber, double InValue, EMovieSceneKeyInterpolation Interpolation) |
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| bool | ValueExistsAtTime (const FMovieSceneTimeWarpChannel *InChannel, FFrameNumber InFrameNumber, const FMovieSceneDoubleValue &InValue) |
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| bool | ValueExistsAtTime (const FMovieSceneTimeWarpChannel *InChannel, FFrameNumber InFrameNumber, double Value) |
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| bool | ValueExistsAtTime (const FMovieSceneTimeWarpChannel *InChannel, FFrameNumber InFrameNumber, float Value) |
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| void | AssignValue (FMovieSceneTimeWarpChannel *InChannel, FKeyHandle InKeyHandle, double InValue) |
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| void | AssignValue (FMovieSceneTimeWarpChannel *InChannel, FKeyHandle InKeyHandle, float InValue) |
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◆ AddKeyToChannel()
◆ AssignValue() [1/2]
◆ AssignValue() [2/2]
◆ Dilate()
◆ GetTimeWarpMode()
◆ ValueExistsAtTime() [1/3]
◆ ValueExistsAtTime() [2/3]
◆ ValueExistsAtTime() [3/3]