UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetObjectReference.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
10
12class UObject;
13
14namespace UE::Net::Private
15{
16 class FObjectReferenceCache;
17}
18
19namespace UE::Net
20{
21
24{
25 None = 0U,
30 CanBeExported = 1U,
31};
33
38{
39public:
41
43 inline bool IsValid() const { return RefHandle.IsValid() || PathToken.IsValid(); }
45 inline bool operator==(const FNetObjectReference& Other) const { return RefHandle == Other.GetRefHandle() && PathToken == Other.PathToken; }
47 inline bool operator!=(const FNetObjectReference& Other) const { return !(*this == Other); }
48
50 FNetRefHandle GetRefHandle() const { return RefHandle; }
52 FNetToken GetPathToken() const { return PathToken; }
55
57 inline FString ToString() const
58 {
59 if (PathToken.IsValid())
60 {
61 if (RefHandle.IsValid())
62 {
63 FString Result(PathToken.ToString());
64 Result.Appendf(TEXT(" : %s"), ToCStr(RefHandle.ToString()));
65 return Result;
66 }
67 else
68 {
69 return PathToken.ToString();
70 }
71 }
72 else
73 {
74 return RefHandle.ToString();
75 }
76 }
77
78private:
80
82 : RefHandle(InHandle)
83 , PathToken(InPathToken)
84 , Traits(InTraits)
85 {
86 }
87
90 {
91 }
92
93 FNetRefHandle RefHandle;
94 FNetToken PathToken;
96};
97
107
122
123}
124
125template <> struct TIsPODType<UE::Net::FNetObjectReference> { enum { Value = true }; };
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
constexpr bool EnumHasAnyFlags(Enum Flags, Enum Contains)
Definition EnumClassFlags.h:35
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
UE_FORCEINLINE_HINT const UE_STRING_CLASS::ElementType * ToCStr(const UE_STRING_CLASS &Str)
Definition UnrealString.h.inl:2326
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NetObjectReference.h:38
bool operator!=(const FNetObjectReference &Other) const
Definition NetObjectReference.h:47
FNetRefHandle GetRefHandle() const
Definition NetObjectReference.h:50
bool operator==(const FNetObjectReference &Other) const
Definition NetObjectReference.h:45
bool CanBeExported() const
Definition NetObjectReference.h:54
FNetToken GetPathToken() const
Definition NetObjectReference.h:52
bool IsValid() const
Definition NetObjectReference.h:43
FString ToString() const
Definition NetObjectReference.h:57
FNetObjectReference()
Definition NetObjectReference.h:40
Definition NetRefHandle.h:25
IRISCORE_API FString ToString() const
Definition NetRefHandle.cpp:11
bool IsValid() const
Definition NetRefHandle.h:44
Definition NetToken.h:22
bool IsValid() const
Definition NetToken.h:52
FString ToString() const
Definition NetToken.h:118
Definition ObjectReferenceCache.h:38
UE_STRING_CLASS & Appendf(UE::Core::TCheckedFormatString< FmtCharType, Types... > Fmt, Types... Args)
Definition UnrealString.h.inl:1440
Definition Object.h:95
Definition ReplicationSystem.h:70
Definition NetworkVersion.cpp:28
@ None
Definition ReplicationDataStreamDebug.h:25
Definition NetworkVersion.cpp:28
ENetObjectReferenceResolveResult
Definition NetObjectReference.h:110
ENetObjectReferenceTraits
Definition NetObjectReference.h:24
Definition AdvancedWidgetsModule.cpp:13
Definition IsPODType.h:12
@ Value
Definition IsPODType.h:13
Definition NetObjectReference.h:100
FNetDependencyInfo(const FNetObjectReference &InObjectRef)
Definition NetObjectReference.h:101
FNetObjectReference ObjectRef
Definition NetObjectReference.h:105