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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetObjectReference.h>
Public Member Functions | |
| FNetObjectReference () | |
| bool | IsValid () const |
| bool | operator== (const FNetObjectReference &Other) const |
| bool | operator!= (const FNetObjectReference &Other) const |
| FNetRefHandle | GetRefHandle () const |
| FNetToken | GetPathToken () const |
| bool | CanBeExported () const |
| FString | ToString () const |
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| class | Private::FObjectReferenceCache |
A reference to a network addressable object.
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Returns whether the object reference can be exported.
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Returns the NetToken part of the object reference.
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Returns the NetRefHandle part of the object reference.
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Returns whether the reference points to a valid object.
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Returns whether this reference doesn't point to the same network addressable objects as some other reference.
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Returns whether this reference points to the same network addressable objects as some other reference.
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Returns a human readable string representing the object reference, for debugging purposes.
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