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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "OpenGLUtil.h"#include "Stats/Stats.h"#include "OpenGLDrv.h"#include "OpenGLDrvPrivate.h"#include "RHICoreStats.h"| DEFINE_STAT | ( | STAT_OpenGLConstantBufferUpdateTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLCopyMipToMipAsyncTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLCopyTextureTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLCreateBoundShaderStateTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLCreateProgramFromBinaryTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLCreateTextureTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLEmulatedUniformBufferTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLFreeUniformBufferMemory | ) |
| DEFINE_STAT | ( | STAT_OpenGLLockTextureTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLNumFreeUniformBuffers | ) |
| DEFINE_STAT | ( | STAT_OpenGLPresentTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLProgramBinaryMemory | ) |
| DEFINE_STAT | ( | STAT_OpenGLProgramCount | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderBindParameterTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderCompileTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderCompileVerifyTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderFirstDrawTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLinkTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLinkVerifyTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLRUEvictedProgramCount | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLRUEvictTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLRUMissCount | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLRUMissTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLRUProgramCount | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLRUProgramMemory | ) |
| DEFINE_STAT | ( | STAT_OpenGLShaderLRUProgramMemoryMapped | ) |
| DEFINE_STAT | ( | STAT_OpenGLUniformBufferCleanupTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLUniformCommitTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLUnlockTextureTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLUploadTextureMipTime | ) |
| DEFINE_STAT | ( | STAT_OpenGLUseCachedProgramTime | ) |
Convert from ECubeFace to GLenum type
| Face | - ECubeFace type to convert |
| void SetOpenGLResourceName | ( | FOpenGLTexture * | Texture, |
| const ANSICHAR * | Name | ||
| ) |
| void SetOpenGLResourceName | ( | FOpenGLTexture * | Texture, |
| const TCHAR * | Name | ||
| ) |