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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TBVHType< FSolverReal > > (const FSolverParticles &Particles, const FTriangleMesh::TBVHType< FSolverReal > &Spatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TSpatialHashType< FSolverReal > > (const FSolverParticles &Particles, const FTriangleMesh::TSpatialHashType< FSolverReal > &Spatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TBVHType< FSolverReal > > (const FSolverParticlesRange &Particles, const FTriangleMesh::TBVHType< FSolverReal > &Spatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TSpatialHashType< FSolverReal > > (const FSolverParticlesRange &Particles, const FTriangleMesh::TSpatialHashType< FSolverReal > &Spatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TBVHType< FSolverReal > > (const FSolverParticles &Particles, const FSolverReal Dt, const FPBDTriangleMeshCollisions::FTriangleSubMesh &CollidableSubMesh, const FTriangleMesh::TBVHType< FSolverReal > &DynamicSpatial, const FTriangleMesh::TBVHType< FSolverReal > &KinematicColliderSpatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TSpatialHashType< FSolverReal > > (const FSolverParticles &Particles, const FSolverReal Dt, const FPBDTriangleMeshCollisions::FTriangleSubMesh &CollidableSubMesh, const FTriangleMesh::TSpatialHashType< FSolverReal > &DynamicSpatial, const FTriangleMesh::TSpatialHashType< FSolverReal > &KinematicColliderSpatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TBVHType< FSolverReal > > (const FSolverParticlesRange &Particles, const FSolverReal Dt, const FPBDTriangleMeshCollisions::FTriangleSubMesh &CollidableSubMesh, const FTriangleMesh::TBVHType< FSolverReal > &DynamicSpatial, const FTriangleMesh::TBVHType< FSolverReal > &KinematicColliderSpatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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| template void CHAOS_API | Chaos::Softs::FPBDCollisionSpringConstraintsBase::Init< FTriangleMesh::TSpatialHashType< FSolverReal > > (const FSolverParticlesRange &Particles, const FSolverReal Dt, const FPBDTriangleMeshCollisions::FTriangleSubMesh &CollidableSubMesh, const FTriangleMesh::TSpatialHashType< FSolverReal > &DynamicSpatial, const FTriangleMesh::TSpatialHashType< FSolverReal > &KinematicColliderSpatial, const TConstArrayView< FPBDTriangleMeshCollisions::FGIAColor > &VertexGIAColors, const TArray< FPBDTriangleMeshCollisions::FGIAColor > &TriangleGIAColors) |
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