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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/PackageMapClient.h"#include "Net/Core/Trace/Private/NetTraceInternal.h"#include "UObject/Package.h"#include "EngineStats.h"#include "Engine/Level.h"#include "TimerManager.h"#include "Engine/World.h"#include "Engine/Engine.h"#include "UObject/UObjectIterator.h"#include "Engine/NetConnection.h"#include "Net/DataBunch.h"#include "Net/NetworkProfiler.h"#include "Engine/ActorChannel.h"#include "ProfilingDebugging/ScopedTimers.h"#include "GameFramework/GameStateBase.h"#include "HAL/LowLevelMemStats.h"#include "Net/Core/Misc/GuidReferences.h"#include "Net/Core/Trace/NetTrace.h"#include "Serialization/MemoryReader.h"#include "Net/NetworkGranularMemoryLogging.h"#include "Misc/CommandLine.h"#include "Net/NetSubObjectRegistryGetter.h"#include "Iris/ReplicationSystem/NetTokenStore.h"Classes | |
| struct | FExportFlags |
| class | FArchiveCountMemGUID |
Namespaces | |
| namespace | UE |
| namespace | UE::Net |
| namespace | UE::Net::Private |
Functions | |
| DECLARE_LLM_MEMORY_STAT (TEXT("GuidCache"), STAT_GuidCacheLLM, STATGROUP_LLMFULL) | |
| LLM_DEFINE_TAG (GuidCache, NAME_None, TEXT("Networking"), GET_STATFNAME(STAT_GuidCacheLLM), GET_STATFNAME(STAT_NetworkingSummaryLLM)) | |
| CSV_DEFINE_CATEGORY (PackageMap, true) | |
| void | BroadcastNetFailure (UNetDriver *Driver, ENetworkFailure::Type FailureType, const FString &ErrorStr) |
| bool | SplitAndAppendCustomExportsBunch (TArray< FOutBunch * > &AdditionalRequiredBunches, FOutBunch *&OriginalBunch, int32 MaxBunchSizeInBits) |
| FArchive & | operator<< (FArchive &Ar, FNetFieldExport &C) |
| FArchive & | operator<< (FArchive &Ar, FNetFieldExportGroup &C) |
Variables | |
| FAutoConsoleVariableRef | CVarEnableMultiplayerWorldOriginRebasing |
| int32 | UE::Net::MaxSerializedNetGuids = 2048 |
| int32 | UE::Net::MaxSerializedReplayNetGuids = 32 * 1024 |
| int32 | UE::Net::MaxSerializedNetExportGroups = 64 * 1024 |
| int32 | UE::Net::MaxSerializedNetExportsPerGroup = 128 * 1024 |
| FAutoConsoleCommand | ListNetGUIDExportsCommand (TEXT("net.ListNetGUIDExports"), TEXT("Lists open actor channels"), FConsoleCommandDelegate::CreateStatic(ListNetGUIDExports)) |
| void BroadcastNetFailure | ( | UNetDriver * | Driver, |
| ENetworkFailure::Type | FailureType, | ||
| const FString & | ErrorStr | ||
| ) |
| CSV_DEFINE_CATEGORY | ( | PackageMap | , |
| true | |||
| ) |
| DECLARE_LLM_MEMORY_STAT | ( | TEXT("GuidCache") | , |
| STAT_GuidCacheLLM | , | ||
| STATGROUP_LLMFULL | |||
| ) |
| LLM_DEFINE_TAG | ( | GuidCache | , |
| NAME_None | , | ||
| TEXT("Networking") | , | ||
| GET_STATFNAME(STAT_GuidCacheLLM) | , | ||
| GET_STATFNAME(STAT_NetworkingSummaryLLM) | |||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FNetFieldExport & | C | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FNetFieldExportGroup & | C | ||
| ) |
| bool SplitAndAppendCustomExportsBunch | ( | TArray< FOutBunch * > & | AdditionalRequiredBunches, |
| FOutBunch *& | OriginalBunch, | ||
| int32 | MaxBunchSizeInBits | ||
| ) |
Takes an outgoing custom exports bunch and splits it into multiple bunches if it will be too large to fit in a single Packet (specified by MaxBunchSizeInBits). Notes:
returns true of the Orignal bunch was split, false if not.
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extern |
| FAutoConsoleCommand ListNetGUIDExportsCommand(TEXT("net.ListNetGUIDExports"), TEXT("Lists open actor channels"), FConsoleCommandDelegate::CreateStatic(ListNetGUIDExports)) | ( | TEXT("net.ListNetGUIDExports") | , |
| TEXT("Lists open actor channels") | , | ||
| FConsoleCommandDelegate::CreateStatic(ListNetGUIDExports) | |||
| ) |