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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/Engine.h"#include "GameFramework/Actor.h"#include "Materials/Material.h"#include "MaterialDomain.h"#include "ParticleEmitterInstances.h"#include "ParticleEmitterInstanceOwner.h"#include "Particles/Beam/ParticleModuleBeamBase.h"#include "Particles/ParticleSystemComponent.h"#include "Particles/Beam/ParticleModuleBeamModifier.h"#include "Particles/Beam/ParticleModuleBeamNoise.h"#include "Particles/Beam/ParticleModuleBeamSource.h"#include "Particles/Beam/ParticleModuleBeamTarget.h"#include "Particles/Event/ParticleModuleEventGenerator.h"#include "Particles/ParticleEmitter.h"#include "Particles/Spawn/ParticleModuleSpawn.h"#include "Particles/ParticleModule.h"#include "Particles/TypeData/ParticleModuleTypeDataBase.h"#include "Particles/ParticleSystem.h"#include "Particles/TypeData/ParticleModuleTypeDataBeam2.h"#include "Particles/ParticleLODLevel.h"#include "Particles/ParticleModuleRequired.h"#include "Stats/StatsTrace.h"| DECLARE_CYCLE_STAT | ( | TEXT("BeamEmitterInstance Init") | , |
| STAT_BeamEmitterInstance_Init | , | ||
| STATGROUP_Particles | |||
| ) |
| DEFINE_STAT | ( | STAT_BeamFillIndexTime | ) |
| DEFINE_STAT | ( | STAT_BeamFillVertexTime | ) |
| DEFINE_STAT | ( | STAT_BeamParticles | ) |
Beam particle stat objects
| DEFINE_STAT | ( | STAT_BeamParticlesKilled | ) |
| DEFINE_STAT | ( | STAT_BeamParticlesRenderCalls | ) |
| DEFINE_STAT | ( | STAT_BeamParticlesSpawned | ) |
| DEFINE_STAT | ( | STAT_BeamParticlesTrianglesRendered | ) |
| DEFINE_STAT | ( | STAT_BeamParticlesUpdateCalls | ) |
| DEFINE_STAT | ( | STAT_BeamParticlesUpdated | ) |
| DEFINE_STAT | ( | STAT_BeamRenderingTime | ) |
| DEFINE_STAT | ( | STAT_BeamSpawnTime | ) |
| DEFINE_STAT | ( | STAT_BeamTickTime | ) |