UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleBeam2EmitterInstance.cpp File Reference

Functions

 DEFINE_STAT (STAT_BeamParticles)
 
 DEFINE_STAT (STAT_BeamParticlesRenderCalls)
 
 DEFINE_STAT (STAT_BeamParticlesSpawned)
 
 DEFINE_STAT (STAT_BeamParticlesUpdateCalls)
 
 DEFINE_STAT (STAT_BeamParticlesUpdated)
 
 DEFINE_STAT (STAT_BeamParticlesKilled)
 
 DEFINE_STAT (STAT_BeamParticlesTrianglesRendered)
 
 DEFINE_STAT (STAT_BeamSpawnTime)
 
 DEFINE_STAT (STAT_BeamFillVertexTime)
 
 DEFINE_STAT (STAT_BeamFillIndexTime)
 
 DEFINE_STAT (STAT_BeamRenderingTime)
 
 DEFINE_STAT (STAT_BeamTickTime)
 
 DECLARE_CYCLE_STAT (TEXT("BeamEmitterInstance Init"), STAT_BeamEmitterInstance_Init, STATGROUP_Particles)
 

Function Documentation

◆ DECLARE_CYCLE_STAT()

DECLARE_CYCLE_STAT ( TEXT("BeamEmitterInstance Init" ,
STAT_BeamEmitterInstance_Init  ,
STATGROUP_Particles   
)

◆ DEFINE_STAT() [1/12]

DEFINE_STAT ( STAT_BeamFillIndexTime  )

◆ DEFINE_STAT() [2/12]

DEFINE_STAT ( STAT_BeamFillVertexTime  )

◆ DEFINE_STAT() [3/12]

DEFINE_STAT ( STAT_BeamParticles  )

Beam particle stat objects

◆ DEFINE_STAT() [4/12]

DEFINE_STAT ( STAT_BeamParticlesKilled  )

◆ DEFINE_STAT() [5/12]

DEFINE_STAT ( STAT_BeamParticlesRenderCalls  )

◆ DEFINE_STAT() [6/12]

DEFINE_STAT ( STAT_BeamParticlesSpawned  )

◆ DEFINE_STAT() [7/12]

◆ DEFINE_STAT() [8/12]

DEFINE_STAT ( STAT_BeamParticlesUpdateCalls  )

◆ DEFINE_STAT() [9/12]

DEFINE_STAT ( STAT_BeamParticlesUpdated  )

◆ DEFINE_STAT() [10/12]

DEFINE_STAT ( STAT_BeamRenderingTime  )

◆ DEFINE_STAT() [11/12]

DEFINE_STAT ( STAT_BeamSpawnTime  )

◆ DEFINE_STAT() [12/12]

DEFINE_STAT ( STAT_BeamTickTime  )