UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleBeamTarget.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
10#pragma once
11
12#include "CoreMinimal.h"
17#include "ParticleModuleBeamTarget.generated.h"
18
19class UParticleSystemComponent;
22
23UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Target"))
25{
27
28
29 UPROPERTY(EditAnywhere, Category=Target)
31
33 UPROPERTY(EditAnywhere, Category=Target)
34 FName TargetName;
35
37 UPROPERTY(EditAnywhere, Category=Target)
38 struct FRawDistributionVector Target;
39
41 UPROPERTY(EditAnywhere, Category=Target)
42 uint32 bTargetAbsolute:1;
43
45 UPROPERTY(EditAnywhere, Category=Target)
46 uint32 bLockTarget:1;
47
49 UPROPERTY(EditAnywhere, Category=Target)
51
53 UPROPERTY(EditAnywhere, Category=Target)
54 struct FRawDistributionVector TargetTangent;
55
57 UPROPERTY(EditAnywhere, Category=Target)
58 uint32 bLockTargetTangent:1;
59
61 UPROPERTY(EditAnywhere, Category=Target)
62 struct FRawDistributionFloat TargetStrength;
63
65 UPROPERTY(EditAnywhere, Category=Target)
66 uint32 bLockTargetStength:1;
67
69 UPROPERTY(EditAnywhere, Category=Target)
70 float LockRadius;
71
73 void InitializeDefaults();
74
75 //Begin UObject Interface
76#if WITH_EDITOR
77 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
78#endif // WITH_EDITOR
79 virtual void PostInitProperties() override;
80 //End UObject Interface
81
82 //Begin UParticleModule Interface
83 virtual void Spawn(const FSpawnContext& Context) override;
84 virtual void Update(const FUpdateContext& Context) override;
85 virtual void AutoPopulateInstanceProperties(UParticleSystemComponent* PSysComp) override;
86 virtual void GetParticleSysParamsUtilized(TArray<FString>& ParticleSysParamList) override;
87 //End UParticleModule Interface
88
89 // @todo document
90 void GetDataPointers(FParticleEmitterInstance* Owner, const uint8* ParticleBase,
91 int32& CurrentOffset,
93
94 // @todo document
95 bool ResolveTargetData(const FContext& Context, FParticleBeam2EmitterInstance* BeamInst,
96 FBeam2TypeDataPayload* BeamData, const uint8* ParticleBase,
97 int32& CurrentOffset, int32 ParticleIndex, bool bSpawning,
99
100 int32 LastSelectedParticleIndex;
101};
102
103
104
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
Definition ParticleModuleBeamBase.h:60
Definition ParticleModuleBeamTarget.h:25
Definition ParticleHelper.h:621
Definition ParticleHelper.h:685
Definition ParticleHelper.h:673
Definition ParticleEmitterInstances.h:992
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28
Definition DistributionVector.h:59