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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ParticleEmitterInstances.h"#include "Particles/ParticleModule.h"#include "Distributions/DistributionFloatConstant.h"#include "MaterialCachedData.h"#include "Particles/Parameter/ParticleModuleParameterBase.h"#include "Particles/Parameter/ParticleModuleParameterDynamic.h"#include "Particles/Parameter/ParticleModuleParameterDynamic_Seeded.h"#include "Particles/ParticleEmitter.h"#include "Particles/TypeData/ParticleModuleTypeDataMesh.h"#include "Particles/ParticleLODLevel.h"#include "Particles/ParticleModuleRequired.h"#include "Particles/Material/ParticleModuleMeshMaterial.h"#include "Engine/InterpCurveEdSetup.h"#include "Particles/TypeData/ParticleModuleTypeDataBase.h"Enumerations | |
| enum | EDynamicParameterUpdateFlags { EDPU_UPDATE_NONE = 0x00 , EDPU_UPDATE_0 = 0x01 , EDPU_UPDATE_1 = 0x02 , EDPU_UPDATE_2 = 0x04 , EDPU_UPDATE_3 = 0x08 , EDPU_UPDATE_01 = EDPU_UPDATE_0 | EDPU_UPDATE_1 , EDPU_UPDATE_012 = EDPU_UPDATE_0 | EDPU_UPDATE_1 | EDPU_UPDATE_2 , EDPU_UPDATE_ALL = EDPU_UPDATE_0 | EDPU_UPDATE_1 | EDPU_UPDATE_2 | EDPU_UPDATE_3 } |
Functions | |
| FORCEINLINE int32 | ParticleDynamicParameter_GetIndexFromFlag (int32 InFlags) |
Flags for optimizing update
| FORCEINLINE int32 ParticleDynamicParameter_GetIndexFromFlag | ( | int32 | InFlags | ) |