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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ParticleVertexFactory.h"#include "MeshDrawShaderBindings.h"#include "ParticleHelper.h"#include "Misc/DelayedAutoRegister.h"#include "ParticleResources.h"#include "MeshMaterialShader.h"#include "PipelineStateCache.h"Variables | |
| TGlobalResource< FNullDynamicParameterVertexBuffer > | GNullDynamicParameterVertexBuffer |
| TGlobalResource< FNullSubUVCutoutVertexBuffer > | GFNullSubUVCutoutVertexBuffer |
| IMPLEMENT_GLOBAL_SHADER_PARAMETER_STRUCT | ( | FParticleSpriteUniformParameters | , |
| "SpriteVF" | |||
| ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FParticleSpriteVertexFactoryShaderParameters | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FParticleSpriteVertexFactoryShaderParametersPS | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FParticleSpriteVertexFactoryShaderParametersVS | ) |
| IMPLEMENT_VERTEX_FACTORY_PARAMETER_TYPE | ( | FParticleSpriteVertexFactory | , |
| SF_Pixel | , | ||
| FParticleSpriteVertexFactoryShaderParametersPS | |||
| ) |
| IMPLEMENT_VERTEX_FACTORY_PARAMETER_TYPE | ( | FParticleSpriteVertexFactory | , |
| SF_Vertex | , | ||
| FParticleSpriteVertexFactoryShaderParametersVS | |||
| ) |
| IMPLEMENT_VERTEX_FACTORY_TYPE | ( | FParticleSpriteVertexFactory | , |
| "/Engine/Private/ParticleSpriteVertexFactory.ush" | , | ||
| EVertexFactoryFlags::UsedWithMaterials|EVertexFactoryFlags::SupportsDynamicLighting|EVertexFactoryFlags::SupportsPSOPrecaching | |||
| ) |
| TGlobalResource<FNullSubUVCutoutVertexBuffer> GFNullSubUVCutoutVertexBuffer |
| TGlobalResource<FNullDynamicParameterVertexBuffer> GNullDynamicParameterVertexBuffer |
The global null color vertex buffer, which is set with a stride of 0 on meshes without a color component.