UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysLevel.cpp File Reference

Classes

class  FEngineChaosSettingsProvider
 

Macros

#define APEX_STATICALLY_LINKED   0
 

Functions

void PostEngineInitialize ()
 
bool InitGamePhys ()
 
void TermGamePhys ()
 
void DeferredPhysResourceCleanup ()
 

Variables

FPhysCommandHandlerGPhysCommandHandler = NULL
 
FDelegateHandle GPreGarbageCollectDelegateHandle
 
FDelegateHandle GPostInitHandle
 

Macro Definition Documentation

◆ APEX_STATICALLY_LINKED

#define APEX_STATICALLY_LINKED   0

Function Documentation

◆ DeferredPhysResourceCleanup()

void DeferredPhysResourceCleanup ( )

Perform any cleanup of physics engine resources. This is deferred because when closing down the game, you want to make sure you are not destroying a mesh after the physics SDK has been shut down.

◆ InitGamePhys()

bool InitGamePhys ( )

◆ PostEngineInitialize()

void PostEngineInitialize ( )

◆ TermGamePhys()

void TermGamePhys ( )

Variable Documentation

◆ GPhysCommandHandler

FPhysCommandHandler* GPhysCommandHandler = NULL

Pointer to PhysX Command Handler

◆ GPostInitHandle

FDelegateHandle GPostInitHandle

◆ GPreGarbageCollectDelegateHandle

FDelegateHandle GPreGarbageCollectDelegateHandle