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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/World.h"#include "Physics/Experimental/PhysInterface_Chaos.h"#include "PhysicsInitialization.h"#include "Physics/Experimental/PhysScene_Chaos.h"#include "PhysicsEngine/PhysicsSettings.h"#include "ChaosSolversModule.h"#include "Misc/CoreDelegates.h"Classes | |
| class | FEngineChaosSettingsProvider |
Macros | |
| #define | APEX_STATICALLY_LINKED 0 |
Functions | |
| void | PostEngineInitialize () |
| bool | InitGamePhys () |
| void | TermGamePhys () |
| void | DeferredPhysResourceCleanup () |
Variables | |
| FPhysCommandHandler * | GPhysCommandHandler = NULL |
| FDelegateHandle | GPreGarbageCollectDelegateHandle |
| FDelegateHandle | GPostInitHandle |
| #define APEX_STATICALLY_LINKED 0 |
| void DeferredPhysResourceCleanup | ( | ) |
Perform any cleanup of physics engine resources. This is deferred because when closing down the game, you want to make sure you are not destroying a mesh after the physics SDK has been shut down.
| bool InitGamePhys | ( | ) |
| void PostEngineInitialize | ( | ) |
| void TermGamePhys | ( | ) |
| FPhysCommandHandler* GPhysCommandHandler = NULL |
Pointer to PhysX Command Handler
| FDelegateHandle GPostInitHandle |
| FDelegateHandle GPreGarbageCollectDelegateHandle |