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| | DECLARE_STATS_GROUP (TEXT("ShaderPipelineCache"), STATGROUP_PipelineStateCache, STATCAT_Advanced) |
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| | DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Total Graphics Pipeline State Count"), STAT_TotalGraphicsPipelineStateCount, STATGROUP_PipelineStateCache, RHI_API) |
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| | DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Total Compute Pipeline State Count"), STAT_TotalComputePipelineStateCount, STATGROUP_PipelineStateCache, RHI_API) |
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| | DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN (TEXT("Total RayTracing Pipeline State Count"), STAT_TotalRayTracingPipelineStateCount, STATGROUP_PipelineStateCache, RHI_API) |
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◆ PIPELINE_CACHE_DEFAULT_ENABLED
◆ PSO_COOKONLY_DATA
PSO_COOKONLY_DATA
- Is a transitory data area that should only be used during the cook and stable pipeline cache file generation processes.
- If def'ing it out in GAME builds helps to reduce confusion as to where the actual data resides
- Should not be serialized or used in comparsion operations (e.g. UsageMask: PSO need to be able to compare equal with different Masks during cook).
◆ FPSOMaskComparisonFn
◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [1/3]
◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [2/3]
◆ DECLARE_DWORD_ACCUMULATOR_STAT_EXTERN() [3/3]
◆ DECLARE_STATS_GROUP()
◆ FPipelineCacheFileFormatCurrentVersion