UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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|
Functions
PolygonTriangulation.cpp File Reference
#include "
CompGeom/PolygonTriangulation.h
"
#include "
TriangleTypes.h
"
Namespaces
namespace
PolygonTriangulation
Functions
template
GEOMETRYCORE_API
void
PolygonTriangulation::TriangulateSimplePolygon< float >
(const
TArray
<
TVector2
<
float
> > &
VertexPositions
,
TArray
<
FIndex3i
> &
OutTriangles
,
bool
bOrientAsHoleFill
)
template
GEOMETRYCORE_API
void
PolygonTriangulation::TriangulateSimplePolygon< double >
(const
TArray
<
TVector2
<
double
> > &
VertexPositions
,
TArray
<
FIndex3i
> &
OutTriangles
,
bool
bOrientAsHoleFill
)
template
GEOMETRYCORE_API
void
PolygonTriangulation::ComputePolygonPlane< float >
(const
TArray
<
TVector
<
float
> > &
VertexPositions
,
TVector
<
float
> &
NormalOut
,
TVector
<
float
> &
PlanePointOut
)
template
GEOMETRYCORE_API
void
PolygonTriangulation::ComputePolygonPlane< double >
(const
TArray
<
TVector
<
double
> > &
VertexPositions
,
TVector
<
double
> &
NormalOut
,
TVector
<
double
> &
PlanePointOut
)
template
GEOMETRYCORE_API
void
PolygonTriangulation::TriangulateSimplePolygon< float >
(const
TArray
<
TVector
<
float
> > &
VertexPositions
,
TArray
<
FIndex3i
> &
OutTriangles
,
bool
bOrientAsHoleFill
)
template
GEOMETRYCORE_API
void
PolygonTriangulation::TriangulateSimplePolygon< double >
(const
TArray
<
TVector
<
double
> > &
VertexPositions
,
TArray
<
FIndex3i
> &
OutTriangles
,
bool
bOrientAsHoleFill
)
Engine
Source
Runtime
GeometryCore
Private
CompGeom
PolygonTriangulation.cpp
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