UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessCombineLUTs.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
6
10
12
14
15FRDGTextureRef AddCombineLUTPass(FRDGBuilder& GraphBuilder, const FViewInfo& View);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FColorRemapParameters GetColorRemapParameters()
Definition PostProcessCombineLUTs.cpp:101
bool PipelineVolumeTextureLUTSupportGuaranteedAtRuntime(EShaderPlatform Platform)
namespace
Definition PostProcessCombineLUTs.cpp:79
FRDGTextureRef AddCombineLUTPass(FRDGBuilder &GraphBuilder, const FViewInfo &View)
Definition PostProcessCombineLUTs.cpp:494
EShaderPlatform
Definition RHIShaderPlatform.h:11
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132